Skip to content
Avatar
💭
Inexor is love, Inexor is life.
💭
Inexor is love, Inexor is life.

Achievements

Achievements

Organizations

@inexorgame
Block or Report

Block or report IAmNotHanni

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned

  1. A new 3D game engine in early development using modern C++ and Vulkan API

    C++ 259 12

  2. A self made set of sounds.

    21 1

  3. My experimental playground for allocators based on C++17

    Python

  4. Easy to integrate Vulkan memory allocation library

    C++ 1.2k 147

511 contributions in the last year

Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Mon Wed Fri

Contribution activity

June 2021

Created a pull request in GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator that received 3 comments

Fix VMA_USE_STL_CONTAINERS macro option

See #175 This fixes build for gcc-9.3.0, clang 10.0.0-4ubuntu1, and Visual Studio 2019 with VMA_USE_STL_CONTAINERS enabled.

+21 −0 3 comments
Reviewed 3 pull requests in 2 repositories
inexorgame/vulkan-renderer 2 pull requests
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator 1 pull request

Created an issue in GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator that received 2 comments

Check if certain VMA macro settings break build

When defining VMA_USE_STL_CONTAINERS, I get this on gcc 9.3.0: gcc-errors-use-STL-containers.log There could be more issues with other macros. If I…

2 comments
Opened 1 other issue in 1 repository
inexorgame/vulkan-renderer
1 open

Seeing something unexpected? Take a look at the GitHub profile guide.