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A new 3D game engine in early development using modern C++ and Vulkan API
A self made set of sounds.
My experimental playground for allocators based on C++17
Easy to integrate Vulkan memory allocation library
This fixes build for gcc-9.3.0, clang 10.0.0-4ubuntu1, and Visual Studio 2019 with VMA_USE_STL_CONTAINERS enabled.
When defining VMA_USE_STL_CONTAINERS, I get this on gcc 9.3.0:
There could be more issues with other macros. If I…
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