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The right choice for parallelization, in our case, is
ReplicatedMesh
(so that all processors contain the mesh). To support this in the code we have to uselibMesh::MeshBase
and notlibMesh::Mesh
in library code. This does break some interfaces in a minor way (i.e.,Mesh *
can be converted toMeshBase *
butstd::vector<Mesh *>
cannot be converted tostd::vector<MeshBase *>
).