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@github-actions github-actions released this Sep 17, 2020

Requires CBA version 3.15.0 or later and Arma 3 version 1.96 or later.

This release adds new God Mode speaking, allowing administrators or game masters to talk with each other or to the entire server, bypassing distance. Administrators can setup custom groups via the God Mode API and only allow access to specified players.

Spectator received a new feature - ability to listen in on radios and observe who is currently speaking on them. Clicking on a player now shows a new radio selection UI. Anyone speaking on the selected radios will be displayed in the top right corner with the radio they are speaking on. Support for other Spectator displays may be provided with use of the Spectator Displays API.

Notification System received a rigidity update and support for custom displays. Curator (Zeus), Arsenal and Spectator displays (Vanilla and ACE3) will now show notifications on top.

Documentation now contains a list of all public API functions for easy reference. Additionally some issues regarding antenna positions calculation and signal were fixed.

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

FIXED:

  • GUI - Fix Antenna Elevation indicator 3rd party compatibility (#1022)
  • API - Fix getRadioByType 2nd parameter (#988)
  • Components - Fix use of ATLtoASL on modelToWorld positions (#989)
  • Extension - Fix map loading on 32-bit (#979)
  • Data - Fix data sync log (#982)
  • Extensions - Fix pipe permission issues (#953)
  • Documentation - Fix C++ undefined behavior (#1003)

IMPROVED:

  • Signal - Improve calculation when antennas are at the same position (#984)
  • List - Improve Notification System (#1019)
    • Add custom displays support (via registration function)
      • Add Curator, EG Spectator, Arsenal and ACE Arsenal displays
    • Add keys support to Arsenal and ACE Arsenal
    • Improve rigidity of notifications
    • Fix custom display PTT spam
  • Documentation - Update Debugging with Signal Map Tool (#997)

CHANGED:

  • API - Cleanup deprecated functions (#1016)
  • Core - Cleanup debug (#1002)

TRANSLATIONS:

Assets 3

@github-actions github-actions released this Jun 8, 2020 · 35 commits to release-build since this release

Requires CBA version 3.15.0 or later and Arma 3 version 1.96 or later.

This patch release features a number of optimizations and continued improvements after last release. ACRE2 is now compatible with Tobii EyeTracker thanks to @eadelon. Core communications pipe between Arma and ACRE2 extensions received a performance improvement using extension callbacks. Loading speed was also improved by threading antenna and map file searching.

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

FIXED:

  • Extensions - Fix freeze on start with Tobii EyeTracker (#951, #971)
  • Intercom - Fix missing variable for JIP player (#943)
  • Various - Fix undefined functions (#940)
  • Server - Fix masterIdTracker with multiple duplicates (#957)
  • GSA - Fix PFEH not being removed under some conditions (#949)
  • 152/117F - Fix Zero Divisor when adding spaces to channel names (#946)
  • GSA - Fix PFH not being removed (#947)

IMPROVED:

  • Extension - Multi-thread init pbo/file scan (#973)
  • Extensions - Improve callExt for getSignal and update dynload (#933)
  • Extensions - Parse Startup Parameters Config File (#961)
  • GUI - Use XEH for inventory display initialization (#965)
  • GUI - Close inventory context menu after using open radio action (#964)
  • Respawn - Improve MenuPosition with Spectator (#929)
  • Radios - Cache module functions (PREP_MODULE) (#944)
  • Components - Improve getAntennaDirMan function (#934)

CHANGED:

  • Debug - Add dump performance counters function and cleanup (#643)
Assets 3

@jonpas jonpas released this Apr 28, 2020 · 58 commits to release-build since this release

Requires CBA version 3.15.0 or later and Arma 3 version 1.96 or later.

With no new features but many bug fixes (including some very old ones) and quality of life improvements, this release presents a push for stability and smooth use. LOS Multipath signal model fix stands out among other important changes.

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

  • API - Add unit loadout filtering (#848)

FIXED:

  • Zeus - Fix unit muted after leaving Zeus with Spectator enabled (#918)
  • Zeus - Fix hearing local sources in addition to camera sources (#920)
  • Extensions - Fix buffer overflow in Debug builds (#924)
  • Extensions - Fix variable shadowing (#885)
  • Extensions - Fix a memory leak and error case in PIPE_COMMAND_READ (#883)
  • Signal - Fix excessive range bug LOS Multipath signal model (#925)
  • Signal Map - Fix marker creating with _ (#857)
  • Signal Map - Fix threading crash (#925)
  • 117F - Fix auto-start on interface open when turned off (#915)
  • Core - Fix updateSelf position format (Zeus over water) (#887)
  • Core - Fix version display on extension installation (#902)
  • Core - Fix version (patch) comparison and log (#881)
  • Components - Fix receiving rack antenna search (#906)
  • GUI - Fix Inventory CBA compatibility and Vehicle Info seat changing (#903)
  • GUI - Hide antenna display in cargo seat or no radio (#897)
  • Server - Fix radio replace warning concatenation (#894)
  • Intercom - Fix hash script error if invalid unit (#880)

IMPROVED:

  • Racks - Improve intercom-only radio configuration in ACE Interact (#910)
  • Extensions - Cleanup pass on C++ signal code (#885)
  • ACE Interact - Only do a single call to getPlayerRadioList (#907)
  • Intercom - Allow usage underwater (#905)
  • Core - Initialize extension only on clients (#892)
  • GUI - Improve Vehicle Info UI logic (#903)

CHANGED:

  • Racks - Optimize Intercom and Rack actions in ACE Interact (#910)
  • General - Cleanup (#923)
  • Core - Add debug information for reserved variable error (#909)
  • Plugin - Update TeamSpeak 3 SDK to v24 (#895)
  • Compatibility - Add loadout filter to ACE3 Respawn Save Gear (#898)

TRANSLATIONS:

  • Chinese (#863, #868, #874)
  • Chinese Simplifed (#877)
  • French (#869, #935)
  • Portuguese (#932)
  • List - Fix Japanese and Russian string error (#868)
  • API - Localisation for Eden modules (#872)

TOOLS:

  • Adapt to HEMTT (#889)
Assets 3

@jonpas jonpas released this Nov 25, 2019 · 111 commits to release-build since this release

Requires CBA Version 3.11.1 or later and Arma 3 Version 1.94 or later.

This smaller release contains a lot of fixes as well as some requested functionality by the community.

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

CHANGED:

  • [Update] API function getRadioVolume now returns a value that can be directly used by setRadioVolume.

IMPROVED:

  • [Optimisation] Minor Intercom cleanup.
  • [Documentation] Improvements on Intercom UI documentation.

FIXED:

  • [Fix] Script error in updateIntercomUse.
  • [Fix] Access to racks when there are no radios in the inventory.
  • [Fix] uniqueItems script error in scheduled.
  • [Fix] Zeus direct voice not coming from the right angles.
  • [Fix] Zeus occlusion.
  • [Fix] Radios in Arsenal listed twice.
  • [Fix] Prevent intercom from automatically connecting if no access is possible.
  • [Fix] Do not show intercoms that are not available in the info panel.
  • [Fix] Show Vehicle Info UI when entering in a position without access to crew intercom.
  • [Fix] Do not auto-connect intercom in limited positions.
  • [Fix] Non-blocking Zeus key-bind.
Assets 3

@jonpas jonpas released this Aug 19, 2019 · 151 commits to release-build since this release

Requires CBA Version 3.11.1 or later and Arma 3 Version 1.94 or later.

This release marks a large push for numerous improvements, quality of life enhancements, fixes, customization options and compatibility with Contact (Enoch) DLC (1.94).

Community contributions include rewritten and redesigned Volume Control by mharis001, featuring a slicker user interface and cleaner code, and TMZulu' various settings for customizing Transmit Notification colors. Last but not least, Brett implemented proper tags system in TeamSpeak metadata, solving crash issues when multiple radio mods (such as ACRE and TFAR) were loaded at the same time.

Vehicle Info UI showing Intercom and Rack status has been fixed and is now compatible with latest Arma 3 update (1.94). Other fixes include several issues with radios, such as not receiving transmissions or having too long range), racks and intercoms. Together with Brett, many Zeus bugs have also been squashed and Zeus' push-to-talk for Speak from Camera now automatically activates voice in TeamSpeak.

Terrain Loss coefficient default has been set back to 1.0 after recent improvements in radio and signal handling. There are now also more signal models to choose from should you wish an easier or different signal calculation. Finally, Livonia (Enoch) compatibility has been moved to main mod folder so users no longer need to load a separate mod for full experience on the new map.

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

  • [New] Rewrite of Volume Control.
  • [New] Default Radio Volume setting.
  • [New] Customization of Transmit Notifications.
  • [New] Spatial (ear) selection display when transmitting.

CHANGED:

  • [Update] Move Livonia (Enoch) compatibility to main mod folder.
  • [Update] Set Terrain Loss Coefficient default back to 1.0 (there are other models now to tweak the radio range).
  • [Remove] Unused or default config entries for Racks and Intercoms.

IMPROVED:

  • [Improvement] Display frequency on single channel radios (AN/PRC-77) in ACE interaction menu.
  • [Improvement] Start speaking on push-to-talk in Zeus (without separate push-to-talk button).
  • [Improvement] Use tags for TeamSpeak metadata.
  • [Improvement] Allow some (CBA) notifications to be skipped.
  • [Improvement] Hide intercom infantry phone icon if there are no usable actions.
  • [Improvement] Use ACE3 getInteractionDistance for infantry phone interaction (support for large vehicles).
  • [Improvement] Update load order for Contact (Enoch) update.
  • [Improvement] Make C++ Vector a template class.
  • [Improvement] Use inline instead of MSCV __inline.
  • [Improvement] Disconnect aircraft racked radios from intercom.
  • [Improvement] Use new public API for CBA Settings (CBA_fnc_addSetting).
  • [Improvement] Disable MSCV unused "safe" function warnings.
  • [Improvement] Support reserved keys in radio and intercom dialogs.
  • [Improvement] Description of switch intercom keybinds.
  • [Improvement] Make ITWOM and ITM models thread safe.
  • [Improvement] Separated GSA connect and disconnect events into functions.
  • [Improvement] Convert C++ variables to basic types.
  • [Improvement] Streamline "Open Intercom GUI" key name.
  • [Improvement] Near radios now exclude rack objects (includes only regular radios).
  • [Optimisation] Continued general cleanup - Core, Signal, RPC and Mode components.

FIXED:

  • [Fix] Vehicle Info UI after Contact (Enoch) update.
  • [Fix] ITM radio model shadowed static variable.
  • [Fix] SEM 52SL hearable transmissions.
  • [Fix] SEM 70 hearable transmissions.
  • [Fix] AN/PRC-77 typo in variable name.
  • [Fix] Zeus position variable.
  • [Fix] Zeus near radios script error.
  • [Fix] Zeus unable to hear players on ships.
  • [Fix] Racks not being properly added to intercom in multiplayer.
  • [Fix] Units not updating in intercom (multiple intercom vehicle behaviour).
  • [Fix] Intercom and Rack persistence for JIP players.
  • [Fix] Bent antenna icon when prone or crouch in automatic antenna alignment mode.
  • [Fix] Intercom Work Knob not resetting transmission mode on disable.
  • [Fix] Adjust description when plug-in failed to be copied in order to match text button.
  • [Fix] Intercom and rack configuration warnings.
  • [Fix] Badly formatted Spanish translation.
  • [Fix] Duplicate PTT 3 keybind string.
  • [Fix] Config warning for rack short name length (4 -> 5).
Assets 3

@jonpas jonpas released this Jul 23, 2019 · 230 commits to release-build since this release

Requires CBA Version 3.11.1 or later and Arma 3 Version 1.92 or later.

This release marks the introduction of two new systems in ACRE2: the Ground Spike Antenna (GSA) will help RTOs and command elements to stay hidden behind cover or laying prone without sacrificing signal quality and, thanks to the efforts of Brett, a much improved Zeus support has been introduced that covers spectator mode, hearing nearby players, external radios and talking from the camera location. Complementing these additions, API functions have been prepared by the ACRE2 Team to help spectator modes listen to player radios.

Another improvement in this release is the inclusion of a UI for the intercom. The new UI, donated to ACRE2 by RanTa, models in detail the functionality of the AN/VIC-3 Full Functional Crew Station. New functionality has been added to the intercom to match the UI improvements. Racks that are connected to intercom can no longer be accessed using the ACE interaction menu. To use them, one must open the Intercom UI (Default to Ctrl + Shift + Tab) and select the desired radio(s) using the upper two knobs as described in the wiki

On the signal propagation side, casual communities may find this ACRE2 release quite appealing since it allows for the first time to select the signal propagation model. Through CBA settings Arcade, LOS Simple, LOS Multipath (default) and the new experimental Longley-Rice model can be selected. Additionally, antenna inclination mode has been added, which will help boosting your signal strength by manually or automatically aligning, within a certain range, the antenna direction as close to the vertical as possible.

Finally, noticeable improvements in the UI have also been made in the form of getting rid of the Arma 2 notification system, in favour of a more modern and stackable solution. And last but not least, support for the upcoming Contact DLC has been added (in form of an optional mod for now).

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

  • [New] Intercom UI for AN/VIC3 - Full Functional Crew Station (FFCS) by RanTa
  • [New] Ground Spike Antenna (GSA) by Raspu and antenna bag model by Ranta.
  • [New] Support for other signal models. In addition to LOS multipath, the following modes are available through CBA Settings: Arcade mode, LOS Simple and Longley-Rice Signal Propagation Model.
  • [New] Improved Zeus Integration by Brett: spectator mode, hearing nearby players and external radios and talking from camera location
  • [New] Manual and automatic Antenna Direction Alignment
  • [New] ACRE2 Radio Box by RanTa.
  • [New] Intercom accent functionality.
  • [New] Intercom Push-To-Talk (PTT) functionality.
  • [New] Intercom Override functionality.
  • [New] Editor preview for OE-303.
  • [New] Contact Livonia (Enoch) terrain compatibility (optional component - load optionals/@acre_sys_contact).
  • [New] Spectator radio API functions: addSpectatorRadio, removeSpectatorRadio and removeAllSpectatorRadios.
  • [New] CBA Setting factor for AI revealing.

CHANGED:

  • [Update] Change default radio keys and streamline key names and descriptions (now uses PTT buttons instead of last active radio).
  • [Update] Use CBA notifications instead of ACE or Vanilla Hints.
  • [Update] Translations affecting all ACRE2 components.
  • [Remove] Features and API functions deprecated in 2.5.0.
  • [Remove] Rack ACE3 interactions which are available through intercom UI.
  • [Remove] Redundant TeamSpeak API from 2.6.4.

IMPROVED:

  • [Improvement] General C++ readability and enhancement.
  • [Improvement] TeamSpeak plugin auto-copy (cleanup and enhancements).
  • [Improvement] Rewritten extension to generate fakeWRP.
  • [Optimisation] Move Antenna Parsing to CBA Pre-Start (faster mission load).
  • [Optimisation] Peak function calculation on terrain PBOs that do not include peak information.
  • [Optimisation] Full cleanup pass on the C++ ACRE2 Shared library.
  • [Optimisation] Continued significant cleanup throughout ACRE2 - Data, Core, PRC152, PRC117F, PRC77, SEM52SL and SEM70 components.
  • [Optimisation] Convert intercom system to CBA Hashes.

FIXED:

  • [Fix] Reveal to AI on headless clients and dedicated servers.
  • [Fix] API function setPressetChannelField.
  • [Fix] API functions getRadioVolume and setRadioVolume were disabled.
  • [Fix] Integer type overflow in C++.
  • [Fix] "Give Intercom" action.
  • [Fix] CBA XEH recompilation of External and Signal Map components.
Assets 3

@idi-ci idi-ci released this Jun 17, 2019 · 355 commits to release-build since this release

Requires CBA Version 3.9.0 or later and Arma 3 Version 1.84 or later.

This release provides compatibility with TeamSpeak 3.3.0 and is now backwards compatible with TeamSpeak API versions 19 through 23. It also fixes SEM 70 UI scaling.

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

CHANGED:

  • [Update] TeamSpeak 3.3 plugin support (API 23) and backwards compatibility (API 19-22).

IMPROVED:

  • [Optimisation] Cleanup of sys_prc148.
  • [Optimisation] Cleanup of sys_prc343.

FIXED:

  • [Fix] SEM 70 UI not scaling properly.
Assets 3

@idi-ci idi-ci released this May 10, 2019 · 366 commits to release-build since this release

Requires CBA Version 3.9.0 or later and Arma 3 Version 1.84 or later.

This release provides compatibility with Global Mobilization's Weferlingen terrain, in form of an optional mod. Additionally, it includes various fixes and enhancements.

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

  • [New] Global Mobilization Weferlingen terrain compatibility (optional component - load optionals/@acre_sys_gm)

IMPROVED:

  • [Improvement] Display radio number in front of ACE3 interaction.
  • [Improvement] Allow Helicopter 'Gunner' Copilot to access racks.
  • [Improvement] Expand argument checks in API functions.
  • [Optimisation] Item functions - master ID tracker and inventory actions (large improvement).
  • [Optimisation] Disable performance counters.
  • [Optimisation] Cleanup of sys_data.
  • [Optimisation] Small Hash optimisations.

FIXED:

  • [Fix] Intercom configuration had to be lower-cased.
  • [Fix] Log misspelling "Antenna" on antenna loading.
  • [Fix] getGear expecting radio in position 3.
  • [Fix] Typo failing to include "turnedOut" positions in processVehicleSystemAccessArray
Assets 3

@idi-ci idi-ci released this Oct 22, 2018 · 406 commits to release-build since this release

Requires CBA Version 3.9.0 or later and Arma 3 Version 1.84 or later.

This release introduces some quality of life improvements, adds requested events and improves some components.

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

IMPROVED:

  • [Improvement] Port Hints to ACE3 notification system when available.
  • [Improvement] Hide Vehicle Info UI in Feature Cameras.
  • [Optimisation] Significant cleanup throughout ACRE2 - Radio, Server, Components, Rack, Intercom and External components.
  • [Optimisation] Performance improvement in missions with many objects.

FIXED:

  • [Fix] Racks and shared radios could not be heard by all users in some cases.
  • [Fix] acre_sys_core_isDisabled was not respected.
  • [Fix] External radios could not be shared in moving vehicles.
Assets 3

@idi-ci idi-ci released this Jun 25, 2018 · 437 commits to release-build since this release

Requires CBA Version 3.7.1 or later and Arma 3 Version 1.82 or later.

This release fixes a few issues with Vehicle Racks and improves their usability.

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

  • [New] Fast Channel Switch to racked radios (radios accessible only through intercom do not have this functionality).
  • [New] Option to start/stop using all available rack radios.

FIXED:

  • [Fix] Radios could not be removed from racks.
  • [Fix] acre_api_fnc_addRackRadios now works as expected.
Assets 3