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Fixed various bugs in physics engine and other parts

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1 parent a17b383 commit 132fa8a428ece7d043e64aecaa60b15699d3f47f @IDWMaster committed Jan 25, 2012
Showing with 52 additions and 36 deletions.
  1. BIN 3DAPI.suo
  2. +12 −12 3DAPI.userprefs
  3. BIN 3DAPI/3DAPI.pidb
  4. +4 −1 3DAPI/Class1.cs
  5. +6 −1 3DAPI/CollisionTesting.cs
  6. +4 −3 3DAPI/ObjLoader.cs
  7. +3 −3 3DAPI/Physics.cs
  8. BIN 3DAPI/bin/Debug/3DAPI.dll
  9. BIN 3DAPI/bin/Debug/3DAPI.pdb
  10. BIN 3DAPI/obj/Debug/3DAPI.dll
  11. BIN 3DAPI/obj/Debug/3DAPI.pdb
  12. BIN 3DAPI/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  13. BIN 3DLib_OpenGL/3DLib_OpenGL.pidb
  14. BIN 3DLib_OpenGL/bin/Debug/3DAPI.dll
  15. BIN 3DLib_OpenGL/bin/Debug/3DAPI.pdb
  16. BIN 3DLib_OpenGL/bin/Debug/3DLib_OpenGL.dll
  17. BIN 3DLib_OpenGL/bin/Debug/3DLib_OpenGL.pdb
  18. BIN 3DLib_OpenGL/obj/Debug/3DLib_OpenGL.csprojResolveAssemblyReference.cache
  19. BIN 3DLib_OpenGL/obj/Debug/3DLib_OpenGL.dll
  20. BIN 3DLib_OpenGL/obj/Debug/3DLib_OpenGL.pdb
  21. BIN 3DLib_OpenGL/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  22. BIN DirectXLib/DirectXLib.pidb
  23. BIN DirectXLib/bin/Debug/3DAPI.dll
  24. BIN DirectXLib/bin/Debug/3DAPI.pdb
  25. BIN DirectXLib/bin/Debug/DirectXLib.dll
  26. BIN DirectXLib/bin/Debug/DirectXLib.pdb
  27. BIN DirectXLib/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  28. BIN DirectXLib/obj/Debug/DirectXLib.csprojResolveAssemblyReference.cache
  29. BIN DirectXLib/obj/Debug/DirectXLib.dll
  30. BIN DirectXLib/obj/Debug/DirectXLib.pdb
  31. BIN GlTestApp/GlTestApp.pidb
  32. +1 −1 GlTestApp/Main.cs
  33. BIN GlTestApp/bin/Debug/3DAPI.dll
  34. BIN GlTestApp/bin/Debug/3DAPI.pdb
  35. BIN GlTestApp/bin/Debug/3DLib_OpenGL.dll
  36. BIN GlTestApp/bin/Debug/3DLib_OpenGL.pdb
  37. BIN GlTestApp/bin/Debug/DirectXLib.dll
  38. BIN GlTestApp/bin/Debug/DirectXLib.pdb
  39. BIN GlTestApp/bin/Debug/GlTestApp.exe
  40. BIN GlTestApp/bin/Debug/GlTestApp.pdb
  41. BIN GlTestApp/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  42. BIN GlTestApp/obj/Debug/GlTestApp.csprojResolveAssemblyReference.cache
  43. BIN GlTestApp/obj/Debug/GlTestApp.exe
  44. BIN GlTestApp/obj/Debug/GlTestApp.pdb
  45. BIN SimpleTriangle/SimpleTriangle.pidb
  46. BIN SimpleTriangle/bin/Debug/3DAPI.dll
  47. BIN SimpleTriangle/bin/Debug/3DAPI.pdb
  48. BIN SimpleTriangle/bin/Debug/3DLib_OpenGL.dll
  49. BIN SimpleTriangle/bin/Debug/3DLib_OpenGL.pdb
  50. BIN SimpleTriangle/bin/Debug/DirectXLib.dll
  51. BIN SimpleTriangle/bin/Debug/DirectXLib.pdb
  52. BIN SimpleTriangle/bin/Debug/SimpleTriangle.exe
  53. BIN SimpleTriangle/bin/Debug/SimpleTriangle.pdb
  54. BIN SimpleTriangle/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  55. +1 −0 SimpleTriangle/obj/Debug/SimpleTriangle.csproj.FileListAbsolute.txt
  56. BIN SimpleTriangle/obj/Debug/SimpleTriangle.csprojResolveAssemblyReference.cache
  57. BIN SimpleTriangle/obj/Debug/SimpleTriangle.exe
  58. BIN SimpleTriangle/obj/Debug/SimpleTriangle.pdb
  59. BIN VBSample/VBSample.pidb
  60. BIN VBSample/bin/Debug/3DAPI.dll
  61. BIN VBSample/bin/Debug/3DAPI.pdb
  62. BIN VBSample/bin/Debug/3DLib_OpenGL.dll
  63. BIN VBSample/bin/Debug/3DLib_OpenGL.pdb
  64. BIN VBSample/bin/Debug/DirectXLib.dll
  65. BIN VBSample/bin/Debug/DirectXLib.pdb
  66. BIN VBSample/bin/Debug/VBSample.exe
  67. BIN VBSample/bin/Debug/VBSample.pdb
  68. BIN VBSample/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  69. BIN VBSample/obj/x86/Debug/VBSample.exe
  70. BIN VBSample/obj/x86/Debug/VBSample.pdb
  71. +2 −2 VBSample/obj/x86/Debug/VBSample.vbproj.FileListAbsolute.txt
  72. BIN VBSample/obj/x86/Debug/VBSample.vbprojResolveAssemblyReference.cache
  73. BIN WPPhoneCore/obj/Windows Phone/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  74. BIN WPPhoneCore/obj/Windows Phone/Debug/WPPhoneCore.csprojResolveAssemblyReference.cache
  75. +1 −1 WPSampleGame/WPSampleGame/bin/Windows Phone/Debug/WMAppManifest.xml
  76. BIN WPSampleGame/WPSampleGame/bin/Windows Phone/Debug/WPSampleGame.xap
  77. +7 −7 ...e/WPSampleGame/obj/Windows Phone/Debug/ContentPipeline-{D1FCAE0A-75DC-4A09-8DF0-D3F7E13EB3BC}.xml
  78. BIN WPSampleGame/WPSampleGame/obj/Windows Phone/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  79. +6 −0 WPSampleGame/WPSampleGame/obj/Windows Phone/Debug/WPSampleGame.csproj.FileListAbsolute.txt
  80. +5 −5 WPSampleGame/WPSampleGame/obj/Windows Phone/Debug/XapCacheFile.xml
  81. BIN ...GameContent/obj/Windows Phone/Debug/WPSampleGameContent.contentprojResolveAssemblyReference.cache
  82. BIN WPhoneLib/obj/Windows Phone/Debug/DesignTimeResolveAssemblyReferencesInput.cache
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BIN 3DAPI.suo
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@@ -1,13 +1,13 @@
-<Properties>
- <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
- <MonoDevelop.Ide.Workbench ActiveDocument="3DAPI\TerrainLoader.cs">
- <Files>
- <File FileName="SimpleTriangle\Program.cs" Line="33" Column="19" />
- <File FileName="3DAPI\TerrainLoader.cs" Line="34" Column="6" />
- </Files>
- </MonoDevelop.Ide.Workbench>
- <MonoDevelop.Ide.DebuggingService.Breakpoints>
- <BreakpointStore />
- </MonoDevelop.Ide.DebuggingService.Breakpoints>
- <MonoDevelop.Ide.DebuggingService.PinnedWatches />
+<Properties>
+ <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
+ <MonoDevelop.Ide.Workbench ActiveDocument="3DAPI\TerrainLoader.cs">
+ <Files>
+ <File FileName="SimpleTriangle\Program.cs" Line="33" Column="19" />
+ <File FileName="3DAPI\TerrainLoader.cs" Line="6" Column="21" />
+ </Files>
+ </MonoDevelop.Ide.Workbench>
+ <MonoDevelop.Ide.DebuggingService.Breakpoints>
+ <BreakpointStore />
+ </MonoDevelop.Ide.DebuggingService.Breakpoints>
+ <MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>
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@@ -366,6 +366,7 @@ public class Mesh
public Vector3D[] meshverts;
public Vector3D[] meshnorms;
public Vector2D[] meshtexas;
+ public string name;
public System.Drawing.Bitmap bitmap;
}
public class Primitives {
@@ -381,7 +382,8 @@ public static Mesh[] LoadMesh(string filename, bool fliptexcoords)
List<Vector3D> meshnorms = new List<Vector3D>();
List<Vector2D> meshtex = new List<Vector2D>();
ObjMesh currentmesh = new ObjMesh();
-
+ string name = et.ReadLine();
+ Console.WriteLine("Loading " + name);
bool success = ObjMeshLoader.Load2(currentmesh, et, prevmesh);
foreach (ObjTriangle ett in currentmesh.Triangles)
{
@@ -409,6 +411,7 @@ public static Mesh[] LoadMesh(string filename, bool fliptexcoords)
}
}
Mesh realmesh = new Mesh();
+ realmesh.name = name;
realmesh.meshverts = meshverts.ToArray();
realmesh.meshnorms = meshnorms.ToArray();
realmesh.meshtexas = meshtex.ToArray();
@@ -6,6 +6,7 @@ namespace _3DAPI
{
public sealed class BoundingBox
{
+ public static bool OptimizationEnabled = true;
//TODO
public Vector3D minX = new Vector3D(99999999999999, 99999999999999, 99999999999999);
@@ -28,10 +29,14 @@ public sealed class BoundingBox
/// <returns></returns>
public bool PointWithin(Vector3D _point)
{
+ if (!OptimizationEnabled)
+ {
+ return true;
+ }
// Vector3D training = new Vector3D(0, 0, 10.9f);
Vector3D point = _point;// + training;
- if (point.X > minX.X & point.Y > minY.Y & point.Z > minZ.Z & point.X < maxX.X & point.Y < maxY.Y & point.Z < maxX.Z)
+ if (point.X >= minX.X && point.Y >= minY.Y && point.Z >= minZ.Z && point.X <= maxX.X && point.Y <= maxY.Y && point.Z <= maxZ.Z)
{
return true;
}
View
@@ -64,6 +64,7 @@ public static bool Load(ObjMesh mesh, string fileName)
}
public static bool Load2(ObjMesh mesh, StreamReader streamReader, ObjMesh prevmesh)
{
+
if(prevmesh !=null) {
//mesh.Vertices = prevmesh.Vertices;
@@ -187,8 +188,8 @@ static void Load(ObjMesh mesh, StreamReader textReader)
//Material specification
try {
mesh.Material = materials[parameters[1]];
- }catch(KeyNotFoundException) {
- Console.WriteLine("WARNING: Texture parse failure: "+parameters[1]);
+ }catch(Exception) {
+ Console.WriteLine("WARNING: Texture parse failure: ");
}
break;
case "p": // Point
@@ -200,7 +201,7 @@ static void Load(ObjMesh mesh, StreamReader textReader)
float z = float.Parse(parameters[3]);
vertices.Add(new Vector3D(x, y, z));
break;
-
+
case "vt": // TexCoord
float u = float.Parse(parameters[1]);
float v = float.Parse(parameters[2]);
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@@ -190,9 +190,9 @@ bool testCollisionTriangle(ObjVertex[] verti, Vector3D coord)
foreach (ObjVertex et in verti)
{
ObjVertex e = new ObjVertex();
- e.Vertex.X = et.Vertex.X * -1;
- e.Vertex.Y = et.Vertex.Y * -1;
- e.Vertex.Z = et.Vertex.Z * -1;
+ e.Vertex.X = et.Vertex.X;// * -1;
+ e.Vertex.Y = et.Vertex.Y;// * -1;
+ e.Vertex.Z = et.Vertex.Z;// * -1;
if (e.Vertex.X < min.X)
{
min.X = e.Vertex.X;
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@@ -160,7 +160,7 @@ static void physicsworld_physicsUpdateFrame()
static void defaultMouse_onMouseDown(MouseButton btn, int x, int y)
{
lock(physicsworld.physicalobjects) {
- Mesh tmesh = Primitives.LoadMesh("test.obj",flip)[0];
+ Mesh tmesh = Primitives.LoadMesh("playercube.obj",flip)[0];
PhysicalObject mobject = new PhysicalObject(tmesh.meshverts, 1, CollisionType.Dynamic, physicsworld);
mobject.IsCube = true;
//TODO: Normal computation
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@@ -37,3 +37,4 @@ D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\SimpleTriangle\o
D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\SimpleTriangle\obj\Debug\SimpleTriangle.pdb
C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\SimpleTriangle\bin\Debug\Terrain2.bmp
C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\SimpleTriangle\obj\Debug\SimpleTriangle.csprojResolveAssemblyReference.cache
+D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\SimpleTriangle\bin\Debug\Terrain2.bmp
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@@ -31,7 +31,6 @@ D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\bin\Deb
D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\bin\Debug\VBSample.exe.config
D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\bin\Debug\VBSample.exe
D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\bin\Debug\VBSample.pdb
-D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\bin\Debug\VBSample.xml
D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\bin\Debug\3DAPI.dll
D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\bin\Debug\3DLib_OpenGL.dll
D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\bin\Debug\DirectXLib.dll
@@ -47,11 +46,12 @@ D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\obj\x86
D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\obj\x86\Debug\VBSample.Resources.resources
D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\obj\x86\Debug\VBSample.vbproj.GenerateResource.Cache
D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\obj\x86\Debug\VBSample.exe
-D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\obj\x86\Debug\VBSample.xml
D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\obj\x86\Debug\VBSample.pdb
C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\bin\Debug\VBSample.xml
C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\obj\x86\Debug\VBSample.xml
C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\bin\Debug\VBSample.pdb
C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\obj\x86\Debug\VBSample.pdb
C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\obj\x86\Debug\VBSample.vbprojResolveAssemblyReference.cache
C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\obj\x86\Debug\VBSample.vbproj.GenerateResource.Cache
+D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\bin\Debug\VBSample.xml
+D:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\VBSample\obj\x86\Debug\VBSample.xml
@@ -33,4 +33,4 @@
</Tokens>
</App>
</Deployment>
-<!-- WPSDK Version 7.1.7712.0 -->
+<!-- WPSDK Version 7.1.7720.0 -->
@@ -25,31 +25,31 @@
<Assemblies>
<Assembly>
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll</Key>
- <Value>2011-07-08T02:33:26-05:00</Value>
+ <Value>2011-09-01T16:22:30-05:00</Value>
</Assembly>
<Assembly>
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.VideoImporters.dll</Key>
- <Value>2011-07-08T02:33:24-05:00</Value>
+ <Value>2011-09-01T16:22:30-05:00</Value>
</Assembly>
<Assembly>
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll</Key>
- <Value>2011-07-08T02:33:24-05:00</Value>
+ <Value>2011-09-01T16:22:30-05:00</Value>
</Assembly>
<Assembly>
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll</Key>
- <Value>2011-07-08T02:33:26-05:00</Value>
+ <Value>2011-09-01T16:22:30-05:00</Value>
</Assembly>
<Assembly>
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll</Key>
- <Value>2011-07-08T02:33:24-05:00</Value>
+ <Value>2011-09-01T16:22:30-05:00</Value>
</Assembly>
<Assembly>
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.AudioImporters.dll</Key>
- <Value>2011-07-08T02:33:24-05:00</Value>
+ <Value>2011-09-01T16:22:30-05:00</Value>
</Assembly>
<Assembly>
<Key>C:\Windows\Microsoft.Net\assembly\GAC_32\Microsoft.Xna.Framework.Content.Pipeline\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.Content.Pipeline.dll</Key>
- <Value>2011-07-28T14:13:22.3593238-05:00</Value>
+ <Value>2011-10-08T06:56:56.0475258-05:00</Value>
</Assembly>
</Assemblies>
</Asset>
@@ -21,3 +21,9 @@ C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPS
C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\playercube.obj
bin\Windows Phone\Debug\
C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\obj\Windows Phone\Debug\WPSampleGame.csprojResolveAssemblyReference.cache
+C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\WPSampleGame.xap
+C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\obj\Windows Phone\Debug\XapCacheFile.xml
+C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\AppManifest.xaml
+C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\obj\Windows Phone\Debug\WMAppManifest.xml.g
+C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\obj\Windows Phone\Debug\WMAppManifest.xml
+bin\Windows Phone\Debug\
@@ -1,16 +1,16 @@
-<xapCache source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\WPSampleGame.xap" wasSigned="False" certificateThumbprint="" TimeStampUrl="" lastWriteTime="11/22/2011 5:45:00 PM">
+<xapCache source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\WPSampleGame.xap" wasSigned="False" certificateThumbprint="" TimeStampUrl="" lastWriteTime="1/23/2012 7:20:48 PM">
<file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\Background.png" archivePath="Background.png" lastWriteTime="7/31/2011 7:34:26 PM" />
<file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\PhoneGameThumb.png" archivePath="PhoneGameThumb.png" lastWriteTime="7/31/2011 7:34:26 PM" />
<file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\AppManifest.xaml" archivePath="AppManifest.xaml" lastWriteTime="7/31/2011 7:36:12 PM" />
- <file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\WMAppManifest.xml" archivePath="WMAppManifest.xml" lastWriteTime="11/22/2011 5:44:59 PM" />
+ <file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\WMAppManifest.xml" archivePath="WMAppManifest.xml" lastWriteTime="1/23/2012 7:20:47 PM" />
<file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\WPSampleGame.dll" archivePath="WPSampleGame.dll" lastWriteTime="10/8/2011 8:14:02 AM" />
<file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPhoneLib\bin\Windows Phone\Debug\WPhoneLib.dll" archivePath="WPhoneLib.dll" lastWriteTime="10/8/2011 8:14:00 AM" />
<file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPPhoneCore\bin\Windows Phone\Debug\WPPhoneCore.dll" archivePath="WPPhoneCore.dll" lastWriteTime="10/8/2011 8:13:59 AM" />
- <file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\Content\pic.xnb" archivePath="Content\pic.xnb" lastWriteTime="11/22/2011 5:44:55 PM" />
+ <file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\Content\pic.xnb" archivePath="Content\pic.xnb" lastWriteTime="1/23/2012 7:20:44 PM" />
<file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\Content\pic.jpg" archivePath="Content\pic.jpg" lastWriteTime="7/31/2011 7:34:36 PM" />
<file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\pic.jpg" archivePath="pic.jpg" lastWriteTime="7/31/2011 7:22:58 PM" />
<file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\playercube.mtl" archivePath="playercube.mtl" lastWriteTime="8/26/2011 10:31:46 PM" />
<file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\playercube.obj" archivePath="playercube.obj" lastWriteTime="8/26/2011 10:31:46 PM" />
- <file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\test.mtl" archivePath="test.mtl" lastWriteTime="8/26/2011 10:31:47 PM" />
- <file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\test.obj" archivePath="test.obj" lastWriteTime="8/26/2011 10:31:48 PM" />
+ <file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\test.mtl" archivePath="test.mtl" lastWriteTime="7/31/2011 7:42:37 PM" />
+ <file source="C:\Users\Brian Bosak\Desktop\SCHOOL computer\3DAPI\dapirenderer\WPSampleGame\WPSampleGame\bin\Windows Phone\Debug\test.obj" archivePath="test.obj" lastWriteTime="7/31/2011 7:42:37 PM" />
</xapCache>

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