This is companion repository for my site.
Shader graph: Rigid body animation using vertex animation textures – generator that can record animation, create a combined mesh, and generate vertex animation textures. Vertex animation textures are then used by special shader to play the recorded animation on a single mesh transforming all parts of the mesh on GPU.
Shade graph: Force shield with hits – force shield effect that uses Custom function Node to display hits and support dissolving.
Shader graph: Scan effect – effect that uses depth intersection to draw mesh parts only where mesh collides with the scene geometry.
Shader graph: Dissolve effect – effect of appearing/disappearing.
Double-sided mesh generator – generator that can generate a double-sided mesh from any given mesh. Double-sided meshes can be useful for some effects like force shields