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progress on probability map sampling algorithm
IJDykeman committedNov 29, 2017
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IJDykeman committed
Nov 28, 2017 -
IJDykeman committed
Nov 28, 2017 -
add gibbs sampling based world generator and ascii tiles based world …
IJDykeman committedNov 28, 2017 …generator
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move everything into processing folder
IJDykeman committedNov 26, 2017
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make tiles.png the place to look for the tile set
IJDykeman committedOct 16, 2017
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IJDykeman committed
Mar 21, 2017
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parallelize sphere caluclation
IJDykeman committedMar 19, 2017 -
IJDykeman committed
Mar 19, 2017 -
IJDykeman committed
Mar 19, 2017
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wave collapse working nicely. Made some display improvements and a du…
IJDykeman committedMar 18, 2017 …ngeon tileset is in progress.
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IJDykeman committed
Mar 17, 2017 -
switched to array backing probability distributions. Some sort of bug…
IJDykeman committedMar 17, 2017 … is causing lots of invalid tile placements.
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holy shit, wave function collapse works.
IJDykeman committedMar 17, 2017
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IJDykeman committed
Oct 7, 2015
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IJDykeman committed
Aug 29, 2015 -
IJDykeman committed
Aug 29, 2015 -
IJDykeman committed
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IJDykeman committed
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IJDykeman committed
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Add large image of wang tiles map
IJDykeman committedAug 29, 2015
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IJDykeman committed
Jul 21, 2015
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ScoredMap scored with edge matches
IJDykeman committedMay 8, 2015 Always converges to a map of all one solid tile
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IJDykeman committed
May 7, 2015 -
Basic iterative improvement of scoredMaps
IJDykeman committedMay 7, 2015 -
create ScoredMap with scoring of edge compatability
IJDykeman committedMay 7, 2015 -
now works with constrained tiles. Fixed syntax.
IJDykeman committedMay 7, 2015 -
Now works fully with CONSTRAINED tiles.
IJDykeman committedMay 7, 2015 Constrained tiles mean that tile edges must always match.
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IJDykeman committed
May 6, 2015