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Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
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A simple Qt-based 2D game engine.

1. Build

1.1) Dependencies

* Qt5
  	Qt5 source repository:

* Box2D >= 2.2.1

1.2) Building

Available QMake parameters:

* QTPATH (Optional)
	Prefix where Qt has been installed. It is required to install
	Quasi's QML import plugin and related files.
	The default path is /usr/lib/qt5

* BOX2DPATH (Optional)
	Path to Box2D installation. If your Linux distro packaging system
	provides the required version, it is recommended to use it to install
	the library and devel files.

	Use BUILD_EXAMPLES=1 to build usage examples.

Sample build from Quasi's root source tree:

$ mkdir build && cd build
$ qmake QTPATH=/opt/Qt5 BOX2DPATH=/usr BUILD_EXAMPLES=1 ..
$ make
$ sudo make install

2. Examples

If you have installed the QML plugin to the proper Qt import directory,
you can run the examples directly from their specific build directories.


$ cd $(QUASI_BUILD_TREE)/examples/box2dpolygon_circle/
$ ./box2dpolygon_circle

If Quasi QML plugin was not installed you need first to export QML_IMPORT_PATH
environment variable:

$ export QML_IMPORT_PATH=$(QUASI_BUILD_TREE)/src/imports
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