Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
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|examples||Dropped support for Qt4, Qt5 is widely available now.|
|COPYING.LESSER||Adding a license to all .h,.cpp and .qml|
A simple Qt-based 2D game engine. ======== 1. Build ======== 1.1) Dependencies * Qt5 Qt5 source repository: https://qt.gitorious.org/qt/qt5 * Box2D >= 2.2.1 http://box2d.org 1.2) Building Available QMake parameters: * QTPATH (Optional) Prefix where Qt has been installed. It is required to install Quasi's QML import plugin and related files. The default path is /usr/lib/qt5 * BOX2DPATH (Optional) Path to Box2D installation. If your Linux distro packaging system provides the required version, it is recommended to use it to install the library and devel files. * BUILD_EXAMPLES (Optional) Use BUILD_EXAMPLES=1 to build usage examples. Sample build from Quasi's root source tree: $ mkdir build && cd build $ qmake QTPATH=/opt/Qt5 BOX2DPATH=/usr BUILD_EXAMPLES=1 .. $ make $ sudo make install =========== 2. Examples =========== If you have installed the QML plugin to the proper Qt import directory, you can run the examples directly from their specific build directories. Example: $ cd $(QUASI_BUILD_TREE)/examples/box2dpolygon_circle/ $ ./box2dpolygon_circle If Quasi QML plugin was not installed you need first to export QML_IMPORT_PATH environment variable: $ export QML_IMPORT_PATH=$(QUASI_BUILD_TREE)/src/imports