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- Bay Area
- Joined on
Feb 13, 2010
Provides a set of default code that makes getting up and running with an HTML5 canvas game very easy.
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
A completely browser-based, HTML5 (WebGL) First-Person Shooter game. Originally built for AngelHack 2012 in 24 hours.
Adds a panel to the Chrome Developer Tools that provides a multi-line console, like in Firebug, with syntax highlighting.
A powerful, easy-to-use Sprite animation library designed for HTML5 Canvas.
547 contributions in the last year
Created 2 commits in 2 repositories
MainLoop.start() is called,
draw() is called to render the initial state before any updates occur. This behavior could lead to user…