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- Bay Area
- Joined on
Feb 13, 2010
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
Provides a set of default code that makes getting up and running with an HTML5 canvas game very easy.
A completely browser-based, HTML5 (WebGL) First-Person Shooter game. Originally built for AngelHack 2012 in 24 hours.
Adds a panel to the Chrome Developer Tools that provides a multi-line console, like in Firebug, with syntax highlighting.
A powerful, easy-to-use Sprite animation library designed for HTML5 Canvas.
677 contributions in the last year
Opened 1 other pull request
The error has this stack trace:
TypeError: Cannot read property 'flagname' of undefined
at Object.u [as modifications] (/vendor/ldclient-js/ldclien…