This is a simple implementation of the marching cube algorithm using bevy
- Sebastian Lague https://www.youtube.com/watch?v=M3iI2l0ltbE
- http://paulbourke.net/geometry/polygonise/
- https://developer.nvidia.com/gpugems/gpugems3/part-i-geometry/chapter-1-generating-complex-procedural-terrains-using-gpu
- https://github.com/swiftcoder/isosurface
- Select a point with the mouse.
- Press R to start marching
- Right click to activate move camera mode
- Use WASD, Space and LeftShift to move camera