Releases: Ignis-Bots/SquadJS-My-Squad-Stats
Releases · Ignis-Bots/SquadJS-My-Squad-Stats
v5.4.0
Updates:
-ReadMe Updated
-Add Clarifications to config.json
-Add allowSimpleStatsCommand
config.json
setting.
--Allows for players to use !stats
as well as !mss stats
in game
-Fix Bug AutoUpdater
-Add Sending Server Player and Queue Counts to MSS API for Discord Server Status Embeds
-Add catches for if teamID is not found
-Add catch in cases where players don't have a SteamID in SquadJS
v5.3.5
Minor release to fix small bug in getting Squads List from RCON.
Changes are in the my-squad-stats.js
file only.
v5.3.2
Update to /squad-server/plugins/my-squad-stats.js
- Added: Sending Current Players and Squads to MySquadStats each Minute - This data will appear on the Server's MySquadStats Page
- Updated: Processing of Retry Requests. After logging over several updates I've determined there are several Retries that get stuck in a perpetual "Retry". Instead of allowing endless Retries of a request, it only gets one chance. The only exception is if MySquadStats is DOWN, it will continue to store the Retry for another attempt.
- Updated: Complete overhaul of how current Admins/Whitelist are handled. Much more of the work is now done on MySquadStats' side now.
- Updated: Added the raw TeamIDs to the Match Data sent on End of Round.
- Fixed: Bug in Match ID being sent with the Player Death Event should Match ID be "null" for some reason.
v5.1.2
What Files have Updated?
- config.json
- /squad-server/plugins/my-squads-stats.js
What's Changed in config.json
- Added
usingWhitelister
andwhitelisterInstructions
- These settings are Optional and only recommended for Servers using JetDave's Whitelister AND have provided MySquadStats an Access Key to their Whitelister.
- Only 2 Servers have done this, so these settings likely aren't for you and you can ignore them.
What's Changed in my-squad-stats.js
- Added Support for In-Game Stats Checking using
!mss stats
- Fixed a Bug for when the
MySquadStats_Data
Folder didn't already exist. - Fixed a Bug in the
!mss link ######
Command - Fixed a Variable that was sending a wrong value for Winning/Losing Team on Round Ended
v5.0.1
What Files to Update
- config.json
- /squad-server/plugins/my-squads-stats.js
What's Changed
- allowInGameStatsCommand is a true or false setting - Right now In Game Stats Viewing is still a WIP
- Initial Setup to support In Games Stats Viewing
- Removed a temporary GitHub Repo Owner in Version Checking (from transferring Repo to a GitHub Org)
- Refactor Processing of Retry Requests to prevent Multiplication of Retries
- Retry Requests will be automatically cleared upon Plugin Updates going forward
- Update end of round data that is sent to MySquadStats for better Winner/Loser Logging
v4.2.3
Minor Update to fix edge case where SquadJS would crash if 'this.server.currentLayer.gamemode' was null
v4.2.2
- Update check on Player Link Command to match new API Endpoint Response
v4.2.1
Update to optimize handling of Killstreaks to prevent unintentional API Spam.
v4.1.9
Bug Fixes
v4.1.8
Bug Fix