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Commits on Nov 14, 2011
  1. Added type casting for GLSL translation.

    WolfgangSt committed Nov 14, 2011
    This now allows to write code like: var i = 1; var x = new vec2(i, i);
    The casts are not checked for validity at SL# compile time yet, however.
  2. Added constructor taking explicit texture format for RTT objects with…

    WolfgangSt committed Nov 14, 2011
    …in the opentk binding util classes.
Commits on Oct 27, 2011
  1. Autolinker fix.

    WolfgangSt committed Oct 27, 2011
    Excluding self referencing shaders calls from depdendency list.
    This caused endless recursive compilation in certain setups.
Commits on Oct 26, 2011
Commits on Oct 20, 2011
  1. Renamed all texture* builtins to Texture*

    WolfgangSt committed Oct 20, 2011
    Changed ToLower xtrans utility function to only lowercase the first char.
    Updated all samples
  2. Renamed dFdx/y to DeriveTowardsX/Y.

    WolfgangSt committed Oct 20, 2011
    Updated examples.
    Renamed noise<i> to Noise<i>
    Supported discard in HLSL
Commits on Oct 19, 2011
  1. Removed definition gl_Vertex

    WolfgangSt committed Oct 19, 2011
    New syntax is [Varying(UsageSementic.Position0)] vec4 outName
    
    Updated all samples.
    Updates unit test framework.
Commits on Oct 17, 2011
  1. Added translation for UsageSemantic.Depth => DEPTH for HLSL.

    WolfgangSt committed Oct 17, 2011
    This is actually needed for using depth writes.
  2. removed the gl_FragDepth keyword and unified frag depth write to

    WolfgangSt committed Oct 17, 2011
    [FragmentOut(UsageSemantic.Depth)] float Name;
    
    Added GLSL crosstranslation for it.
    HLSL support is native.
Commits on Oct 16, 2011
  1. Actually bootstrap NuGet.exe.

    alexrp
    alexrp committed Oct 16, 2011
  2. Update NuGet.exe.

    alexrp
    alexrp committed Oct 16, 2011
  3. Update README.md.

    alexrp
    alexrp committed Oct 16, 2011
  4. Update .gitignore.

    alexrp
    alexrp committed Oct 16, 2011
  5. Update NuGet spec file.

    alexrp
    alexrp committed Oct 16, 2011
  6. Update Copyright in SolutionInfo.cs.

    alexrp
    alexrp committed Oct 16, 2011
Commits on Oct 6, 2011
Commits on Oct 5, 2011
Commits on Sep 19, 2011
  1. OpenTK binding changes:

    WolfgangSt committed Sep 19, 2011
    Made the GL program handle public accessable via a property.
    Exposed a method to retrieve the compiled GL source.
  2. - Code Cleanups

    WolfgangSt committed Sep 19, 2011
    - changed DrawBuffer reset to Back as almost no application will use single buffering in practise.
      For doublebuffers GL defaults the drawbuffer to Back
Commits on Sep 1, 2011
  1. fixed: copying missing dependency dlls to output dir

    WolfgangSt committed Sep 1, 2011
    updated shader to use % instead of mod
  2. fixed mogre example to use %

    WolfgangSt committed Sep 1, 2011
    fixed copying dependant libraries to output dir.
  3. deprecated mod() builin in favor for % operator.

    WolfgangSt committed Sep 1, 2011
    Implemented % operator logic
  4. Added % operator to vec and dvec types

    WolfgangSt committed Sep 1, 2011
    various error fixes in dvec
Commits on Aug 31, 2011
Commits on Aug 30, 2011
  1. .gitignore consistency.

    Alex Rønne Petersen
    Alex Rønne Petersen committed Aug 30, 2011