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Commits on Nov 14, 2011
  1. Wolfgang Steffens
  2. Wolfgang Steffens

    Added type casting for GLSL translation.

    WolfgangSt authored
    This now allows to write code like: var i = 1; var x = new vec2(i, i);
    The casts are not checked for validity at SL# compile time yet, however.
  3. Wolfgang Steffens

    Added constructor taking explicit texture format for RTT objects with…

    WolfgangSt authored
    …in the opentk binding util classes.
Commits on Oct 27, 2011
  1. Wolfgang Steffens

    Autolinker fix.

    WolfgangSt authored
    Excluding self referencing shaders calls from depdendency list.
    This caused endless recursive compilation in certain setups.
Commits on Oct 26, 2011
  1. Wolfgang Steffens
Commits on Oct 20, 2011
  1. Wolfgang Steffens

    Renamed all texture* builtins to Texture*

    WolfgangSt authored
    Changed ToLower xtrans utility function to only lowercase the first char.
    Updated all samples
  2. Wolfgang Steffens

    Renamed dFdx/y to DeriveTowardsX/Y.

    WolfgangSt authored
    Updated examples.
    Renamed noise<i> to Noise<i>
    Supported discard in HLSL
Commits on Oct 19, 2011
  1. Wolfgang Steffens

    Removed definition gl_Vertex

    WolfgangSt authored
    New syntax is [Varying(UsageSementic.Position0)] vec4 outName
    
    Updated all samples.
    Updates unit test framework.
Commits on Oct 17, 2011
  1. Wolfgang Steffens

    Added translation for UsageSemantic.Depth => DEPTH for HLSL.

    WolfgangSt authored
    This is actually needed for using depth writes.
  2. Wolfgang Steffens

    removed the gl_FragDepth keyword and unified frag depth write to

    WolfgangSt authored
    [FragmentOut(UsageSemantic.Depth)] float Name;
    
    Added GLSL crosstranslation for it.
    HLSL support is native.
  3. Wolfgang Steffens
  4. Wolfgang Steffens
Commits on Oct 16, 2011
  1. Actually bootstrap NuGet.exe.

    alexrp authored
  2. Update NuGet.exe.

    alexrp authored
  3. Update README.md.

    alexrp authored
  4. Update .gitignore.

    alexrp authored
  5. Update NuGet spec file.

    alexrp authored
  6. Update Copyright in SolutionInfo.cs.

    alexrp authored
Commits on Oct 6, 2011
  1. Wolfgang Steffens
  2. Wolfgang Steffens
Commits on Oct 5, 2011
  1. Wolfgang Steffens
  2. Wolfgang Steffens
Commits on Sep 19, 2011
  1. Wolfgang Steffens

    OpenTK binding changes:

    WolfgangSt authored
    Made the GL program handle public accessable via a property.
    Exposed a method to retrieve the compiled GL source.
  2. Wolfgang Steffens

    - Code Cleanups

    WolfgangSt authored
    - changed DrawBuffer reset to Back as almost no application will use single buffering in practise.
      For doublebuffers GL defaults the drawbuffer to Back
Commits on Sep 1, 2011
  1. Wolfgang Steffens
  2. Wolfgang Steffens

    fixed: copying missing dependency dlls to output dir

    WolfgangSt authored
    updated shader to use % instead of mod
  3. Wolfgang Steffens
  4. Wolfgang Steffens
  5. Wolfgang Steffens

    fixed mogre example to use %

    WolfgangSt authored
    fixed copying dependant libraries to output dir.
  6. Wolfgang Steffens
  7. Wolfgang Steffens

    deprecated mod() builin in favor for % operator.

    WolfgangSt authored
    Implemented % operator logic
  8. Wolfgang Steffens

    Added % operator to vec and dvec types

    WolfgangSt authored
    various error fixes in dvec
Commits on Aug 31, 2011
  1. Wolfgang Steffens
  2. Wolfgang Steffens
Commits on Aug 30, 2011
  1. .gitignore consistency.

    Alex Rønne Petersen authored
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