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Commits on Nov 14, 2011
  1. @WolfgangSt
  2. @WolfgangSt

    Added type casting for GLSL translation.

    WolfgangSt authored
    This now allows to write code like: var i = 1; var x = new vec2(i, i);
    The casts are not checked for validity at SL# compile time yet, however.
  3. @WolfgangSt

    Added constructor taking explicit texture format for RTT objects with…

    WolfgangSt authored
    …in the opentk binding util classes.
Commits on Oct 27, 2011
  1. @WolfgangSt

    Autolinker fix.

    WolfgangSt authored
    Excluding self referencing shaders calls from depdendency list.
    This caused endless recursive compilation in certain setups.
Commits on Oct 26, 2011
  1. @WolfgangSt
Commits on Oct 20, 2011
  1. @WolfgangSt

    Renamed all texture* builtins to Texture*

    WolfgangSt authored
    Changed ToLower xtrans utility function to only lowercase the first char.
    Updated all samples
  2. @WolfgangSt

    Renamed dFdx/y to DeriveTowardsX/Y.

    WolfgangSt authored
    Updated examples.
    Renamed noise<i> to Noise<i>
    Supported discard in HLSL
Commits on Oct 19, 2011
  1. @WolfgangSt

    Removed definition gl_Vertex

    WolfgangSt authored
    New syntax is [Varying(UsageSementic.Position0)] vec4 outName
    
    Updated all samples.
    Updates unit test framework.
Commits on Oct 17, 2011
  1. @WolfgangSt

    Added translation for UsageSemantic.Depth => DEPTH for HLSL.

    WolfgangSt authored
    This is actually needed for using depth writes.
  2. @WolfgangSt

    removed the gl_FragDepth keyword and unified frag depth write to

    WolfgangSt authored
    [FragmentOut(UsageSemantic.Depth)] float Name;
    
    Added GLSL crosstranslation for it.
    HLSL support is native.
  3. @WolfgangSt
  4. @WolfgangSt
Commits on Oct 16, 2011
  1. Actually bootstrap NuGet.exe.

    alexrp authored
  2. Update NuGet.exe.

    alexrp authored
  3. Update README.md.

    alexrp authored
  4. Update .gitignore.

    alexrp authored
  5. Update NuGet spec file.

    alexrp authored
  6. Update Copyright in SolutionInfo.cs.

    alexrp authored
Commits on Oct 6, 2011
  1. @WolfgangSt
  2. @WolfgangSt
Commits on Oct 5, 2011
  1. @WolfgangSt
  2. @WolfgangSt
Commits on Sep 19, 2011
  1. @WolfgangSt

    OpenTK binding changes:

    WolfgangSt authored
    Made the GL program handle public accessable via a property.
    Exposed a method to retrieve the compiled GL source.
  2. @WolfgangSt

    - Code Cleanups

    WolfgangSt authored
    - changed DrawBuffer reset to Back as almost no application will use single buffering in practise.
      For doublebuffers GL defaults the drawbuffer to Back
Commits on Sep 1, 2011
  1. @WolfgangSt
  2. @WolfgangSt

    fixed: copying missing dependency dlls to output dir

    WolfgangSt authored
    updated shader to use % instead of mod
  3. @WolfgangSt
  4. @WolfgangSt
  5. @WolfgangSt

    fixed mogre example to use %

    WolfgangSt authored
    fixed copying dependant libraries to output dir.
  6. @WolfgangSt
  7. @WolfgangSt

    deprecated mod() builin in favor for % operator.

    WolfgangSt authored
    Implemented % operator logic
  8. @WolfgangSt

    Added % operator to vec and dvec types

    WolfgangSt authored
    various error fixes in dvec
Commits on Aug 31, 2011
  1. @WolfgangSt
  2. @WolfgangSt
Commits on Aug 30, 2011
  1. .gitignore consistency.

    Alex Rønne Petersen authored
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