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/*
* KDots
* Copyright (c) 2011-2012 Minh Ngo <nlminhtl@gmail.com>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef KDOTS_MAINWINDOW_HPP
#define KDOTS_MAINWINDOW_HPP
#include <memory>
#include <KXmlGuiWindow>
#ifdef NEW_LIBKDEGAMES
# include <KgDifficulty>
#else
# include <KGameDifficulty>
#endif
#include "constants.hpp"
namespace Ui
{
class MainWindow;
}
class KAction;
namespace KDots
{
class TableWidget;
class IRival;
class KDOTS_EXPORT MainWindow : public KXmlGuiWindow
{
Q_OBJECT
public:
MainWindow (QWidget *parent = 0);
~MainWindow ();
private:
Ui::MainWindow *m_ui;
std::shared_ptr<IRival> m_rival;
bool m_destroyTable;
TableWidget *m_table;
void initMenu ();
private slots:
void onNewGame ();
void destroyGame ();
void onPreferences ();
void undo ();
void endGame ();
#ifdef NEW_LIBKDEGAMES
void difficultyHandler (const KgDifficultyLevel *level);
#else
void difficultyHandler (KGameDifficulty::standardLevel level);
#endif
signals:
void undoActionEnable (bool);
void endActionEnable (bool);
};
}
#endif
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