From d539b8c9da654c8409631398bcc6f3b545c5af52 Mon Sep 17 00:00:00 2001 From: estralis Date: Sun, 24 Sep 2023 14:56:03 +0200 Subject: [PATCH] Provide German translation --- housing/construction.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/housing/construction.lua b/housing/construction.lua index 6cf587f3c..ed68d776a 100644 --- a/housing/construction.lua +++ b/housing/construction.lua @@ -453,7 +453,7 @@ local function multiSkillsThatAreCountedAsOne(user, skill, productLevel, hasSkil end if playerIsGerman then - languageAppropriateSkillName = "GERMAN TRANSLATION" + languageAppropriateSkillName = "Schmieden, Feinschmieden oder Rüstschmieden" else languageAppropriateSkillName = "blacksmithing, finesmithing or armouring" end @@ -468,7 +468,7 @@ local function multiSkillsThatAreCountedAsOne(user, skill, productLevel, hasSkil end if playerIsGerman then - languageAppropriateSkillName = "GERMAN TRANSLATION" + languageAppropriateSkillName = "Kräuterkunde oder Ackerbau" else languageAppropriateSkillName = "herblore or farming" end @@ -520,7 +520,7 @@ function M.showDialog(user, skillName, carpentryEstateCatalogue) hasSkillLevel, languageAppropriateSkillName = multiSkillsThatAreCountedAsOne(user, skill, product.level, hasSkillLevel, languageAppropriateSkillName) if not hasSkillLevel then - common.HighInformNLS(user, "GERMAN TRANSLATION", "You need level "..product.level.." in "..languageAppropriateSkillName.." to do that. You could always seek out someone else to do it for you.") + common.HighInformNLS(user, "Hierfür benötigst du Level "..product.level.." in "..languageAppropriateSkillName..". Oder du fragst jemanden, der sich damit besser auskennt als du.", "You need level "..product.level.." in "..languageAppropriateSkillName.." to do that. You could always seek out someone else to do it for you.") return false end