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Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
A basic Virtual machine operating on bytecode with a stack and Van Neumann Architecture. Built in Assembler.
Subtractive polyphonic synthesizer with MIDI support using minimal libraries - crossplatform
A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
Project for my first raytracer. Trying to make it render beautiful images :3
Winner of the "Brains Eden 2017" 48 hour GameJam in Cambridge with the theme "Give and Take"
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