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A merge between my planet framework and open gl graphics framework that will develop into a space sim focused game engine
A basic Virtual machine operating on bytecode with a stack and Van Neumann Architecture. Built in Assembler.
Winner of the "Brains Eden 2017" 48 hour GameJam in Cambridge with the theme "Give and Take"
Project for my first raytracer. Trying to make it render beautiful images :3
A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
226 contributions in the last year
July - October 2018
Illation has no activity yet for this period.
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