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What's Changed

  • [ShaderSwapper] Allow shader swap in studio for selected characters by @thojmr in #137
  • [StudioWindowResize] Fix Animations panels overflowing by @kkykkykky in #139
  • [StudioWindowResize] Add AI and HS2 support by @ManlyMarco in #140
  • Transpile ForceHighPoly (fixes issues with partial mode) by @jalil49 in #138

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Full Changelog: v228...v229

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Newly added plugin: Boop v2 - An upgraded version of original Boop, now for both KK and KKS. You can now boop more things, and there are new plugin settings to change.

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  • [KKS][EyeShaking] Fixed horizontal highlight sliders not working.
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New plugin: StudioWindowResize

Makes studio selection windows (e.g. item and animation lists) larger so more items are visible. The size is configurable in plugin settings.
expand_preview

New plugin: ClothesToAccessories

Allows using normal clothes and hair as accessories. New accessory types are added to the Type dropdown list. Body masks from normal top clothes will be used if available, otherwise masks from top clothes added as accessories will be used.
clothes_preview

What's Changed

  • Fix random button in Sunshine FreeH VR by @ASDAFL in #126
  • [ME] Fix crash when trying to open color picker if it's already open by @ManlyMarco in #131
  • Add ClothesToAccessories plugin by @ManlyMarco in #129
  • Add StudioWindowResize plugin by @ManlyMarco in #127
  • Created Partial High Poly mode by @jalil49 in #132
  • [Subs] Add subtitles for maker voice lines added in KKS EX by @ManlyMarco in #133
  • [Fade] Fix fade color sometimes not being applied in KK, and being applied too much in KKS by @ManlyMarco in #134

New Contributors

Full Changelog: v225...v226

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  • [PoseTools] Added a PlayHome version.
  • [PoseTools] Added a proper dependency on ExtSave so it should complain if you didn't install the latest BepisPlugins.
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New plugin: PoseTools

  • Poses will now be saved as a .png snapshot instead of a .dat file, which should hopefully make sharing and using poses much more convenient. Poses can be loaded by dragging and dropping into the game with DragAndDrop installed.
  • Poses now save and load skirt FK, joint adjustment for forearms and thighs, and facial expressions. Skirt FK and facial expressions only load on the same game group (KK<->KKS, AI<->HS2)
  • Poses save with the name of the pose in the filename, and the pose list is ordered by filename so that the pose list is now sorted alphabetically instead of by date.

All of the above features can be disabled in plugin settings if you don't want it and .png poses will still load.
Note: This plugin replaces PoseFolders and PoseUnlocker and has the features of both. You can delete them if you want. Or not, I don't care.
Requires BepisPlugins r17 or higher.

Credits: Keelhauled for the PosePng prototype which I stole, jim60105 for some code for overlaying "pose data" on the image.

As a side note, if you plan on sharing poses it's best to save using FK because it better accommodates characters of different heights, and is especially important when loading KK poses in HS2 or vice versa.

Changelog

  • [PoseTools] Renamed from PoseFolders, added lots of stuff.
  • [PoseQuickLoad] Added an option to quick load poses by holding shift and clicking the pose. This is the new default behavior, and should be much safer to have on all the time. Quick loading without shift is still an option in the plugin settings.
  • [FadeAdjuster][KKS] Fixed H points not working with fade disabled.
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Changelog

  • [MaterialEditor][KK/EC/KKS] When changing the shader of eye materials, the RenderQueue will be preserved so that the eyes through hair setting will be able to function properly
  • [MaterialEditor] Fixed an issue with RenderQueue being treated as edited but showing no asterisk.
  • [Profile] Profile text will now only be loaded if the "character info" toggle is enabled when loading a card.
  • [HairAccessoryCustomizer] Selecting an accessory slot will no longer reapply hair gloss and appear to override MaterialEditor edits.
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[KK/KKS] Added ShaderSwapper, a plugin for changing shaders to the equivalent Vanilla Plus shader while preserving the render queue. Active with right ctrl+P in the character maker. Only affects the current outfit so use it on each one individually. Cannot be undone except by manually resetting the shader on everything, so use with care.

Requires the latest MaterialEditor

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Changelog

  • [MaterialEditor] Fixed finger rotation not being exported properly to .obj
  • [MaterialEditor] Added a config option to export .obj with world position intact. This would allow you to export multiple characters and keep their relative positions.
    Thanks essu, xukmi, and thojm for the above code