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GL primitives : Add utilities to query OpenGL draw mode #1347
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This all looks like it will work fine, but it does feel a little weird that it is so close to renderMode. Why not just call renderMode and check the "linear" return ... I guess it could be perf critical so you want to skip the basis compare? Why this check if
state->get<UseGLLines>()is valid before dereferencing it, but renderMode doesn't?There was a problem hiding this comment.
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Yep, that.
The docs for
Primitive::render()say thatstatemust be complete, so that theget()will never return null. In practice in Gaffer the state will also be complete here, but since I didn't document that as a requirement I threw in the check.