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Nametag SUGGESTION #1051

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Zane4077 opened this issue Apr 1, 2019 · 7 comments
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@Zane4077
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@Zane4077 Zane4077 commented Apr 1, 2019

Make nametag size relative to player size. Ideally this would be an optional though the GUI.

To prevent it from bring unreadable, you could add a min and Max size the nametag could be.

Also to make it more customizable, you could add a customizable scaling factor

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@LeafHacker LeafHacker commented Apr 1, 2019

yeah tbh having all nametags the same size no matter how far away the entity is gets pretty cluttered pretty fast

@LeafHacker LeafHacker added this to the 4.7 milestone Apr 1, 2019
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@Zane4077 Zane4077 commented Apr 2, 2019

Awesome! Thanks!

@leijurv

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@leijurv leijurv commented Apr 2, 2019

Note that this is already the case for item nametags and tamed nametags.

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@LeafHacker LeafHacker commented Apr 2, 2019

Is it worth having the option for the current behaviour or should it just be changed to relative sizing?

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@leijurv leijurv commented Apr 2, 2019

I just realized that the "min dist" and "max dist" options are suboptions under Items while they really affect both Items and Tamed... whoops.

I think we should move "min dist" and "max dist" to be top level options under nametags, and add a boolean option of "scale player tags" which is just whether it scales like items or if it stays at constant size. And add suboptions under items and tamed to respect this as well.

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@LeafHacker LeafHacker commented Apr 2, 2019

In the interest of avoiding cluttered UI, is it worth dumbing it down to just a single option shared between all nametag variants?

@leijurv leijurv added the GUI label Apr 5, 2019
@leijurv leijurv closed this May 29, 2019
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@leijurv leijurv commented May 29, 2019

Added in 4.7

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