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When walking over Kelp in Water, the Player sinks down about 0.6 deep in the Water Block.
Version: Impact 4.6 1.13.2
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This really applies to all waterlogged blocks, we are only modifying the bounding box of true water blocks right now.
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Bread man did some work on this in ImpactDevelopment/Impact@d40278c
Is this fixed or is there more to be done? Maybe a checklist should be added to reflect progress?
As Leaf referenced, this should be improved in the latest patch. There is still more to be done, ideally all waterlogged blocks would have a solid water state.
Can confirm that it doesn't work on seagrass either
I haven't found a nice way to do this, and functionality isn't completely inhibited, moving to LONG_TERM
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