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Tracer colors #1293
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The same could be set for esp: different colors for passive, hostile, neutral mobs, players and items |
Player already has colored tracers ♿, but @DanCuber has a good point. |
You want to differentiate hostile vs passive? I mean I guess |
Yeah or customizable colors for animals, players, monsters etc... |
Players is already customizable so it would be just hostile vs passive |
Yeah I'll reorganize this and have three different colors instead of one main color and one override for players. |
Interesting idea that takes this to the next next level. The ability to have color overrides based on entity IDs. The code could be written in .json like this: |
Not everyone is a JSON hacker you know. |
That implies json is difficult and requires a experienced hacker. I mean, all of the other files are written in |
Propose a solution besides an in-game interface, and tell me why someone of that intelligence would care to even think about that solution. |
Added in 4.7 |
Recently I found a problem. Using tracer you can't tell is it a player or a mob. I found this really annoying on survival servers. You're scared because you're new to the server and don't have any gear and you at the first look tell is this a player or just a sheep coming in your direction.
My solution for this is just add colors to tracer that will let you know is it a player or a mob in your distance. Colors can be same as they are on radar. Thanks a lot ;3
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