diff --git a/BG2EE & SoD/IEEE_Halforc_Voice_Classic/en_US/InitVoxArrays.tpa b/BG2EE & SoD/IEEE_Halforc_Voice_Classic/en_US/InitVoxArrays.tpa index cd80121..a863bd3 100644 --- a/BG2EE & SoD/IEEE_Halforc_Voice_Classic/en_US/InitVoxArrays.tpa +++ b/BG2EE & SoD/IEEE_Halforc_Voice_Classic/en_US/InitVoxArrays.tpa @@ -17,7 +17,7 @@ OUTER_SPRINT ~Texts14~ ~You won't last long!~ //"!_CHAOa.wav" Battle Cry 1 OUTER_SPRINT ~Texts15~ ~Time to earn some respect.~ //"!_CHAOb.wav" Becoming Leader OUTER_SPRINT ~Texts16~ ~We need to camp. Let's stop and build a fire before the hunt continues.~ //"!_CHAOc.wav" Tired OUTER_SPRINT ~Texts17~ ~This waiting game is killing me. If we don't move soon, I'm finding a quiet corner for a nap.~ //"!_CHAOd.wav" Bored -OUTER_SPRINT ~Texts18~ ~Uff, looks like I'll be needing some fancy needlework. Again.~ //"!_CHAOe.wav" Badly Wounded +OUTER_SPRINT ~Texts18~ ~Uff, some fancy needlework, NOW!~ //"!_CHAOe.wav" Badly Wounded OUTER_SPRINT ~Texts19~ ~Tell me what you need.~ //"!_CHAOf.wav" Selected 1 OUTER_SPRINT ~Texts20~ ~Let's bring back some trophies.~ //"!_CHAOg.wav" Selected 2 OUTER_SPRINT ~Texts21~ ~Time for punishment.~ //"!_CHAOg_.wav" Battle Cry 4 diff --git a/BG2EE & SoD/IEEE_Halforc_Voice_Classic/setup-IEEE_Halforc_Voice_Classic.tp2 b/BG2EE & SoD/IEEE_Halforc_Voice_Classic/setup-IEEE_Halforc_Voice_Classic.tp2 index c41d0e6..6cebbaf 100644 --- a/BG2EE & SoD/IEEE_Halforc_Voice_Classic/setup-IEEE_Halforc_Voice_Classic.tp2 +++ b/BG2EE & SoD/IEEE_Halforc_Voice_Classic/setup-IEEE_Halforc_Voice_Classic.tp2 @@ -4,7 +4,7 @@ // ----------- BACKUP ~weidu_external/IEEE_Halforc_Voice_Classic/backup~ // %MOD_FOLDER% doesn't work here AUTHOR ~Incrementis (incrementis@gmail.com)~ -VERSION ~v0.4.3~ +VERSION ~v0.5.1~ AUTO_EVAL_STRINGS// This will prevent the need of EVAL for string variables diff --git a/BGEE/IEEE_Halforc_Voice_Classic/de_DE/InitAllSlotNumbers.tpa b/BGEE/IEEE_Halforc_Voice_Classic/de_DE/InitAllSlotNumbers.tpa new file mode 100644 index 0000000..cdd99ed --- /dev/null +++ b/BGEE/IEEE_Halforc_Voice_Classic/de_DE/InitAllSlotNumbers.tpa @@ -0,0 +1,3 @@ +// ---INITIALIZE ALL SLOT-NUMBERS +OUTER_SET slotNumbers = 34 +OUTER_SET nameNumbers = 1 diff --git a/BGEE/IEEE_Halforc_Voice_Classic/de_DE/InitVoxArrays.tpa b/BGEE/IEEE_Halforc_Voice_Classic/de_DE/InitVoxArrays.tpa new file mode 100644 index 0000000..4773363 --- /dev/null +++ b/BGEE/IEEE_Halforc_Voice_Classic/de_DE/InitVoxArrays.tpa @@ -0,0 +1,156 @@ +// ---INITIALIZE DYN ARRAY TEXTS +OUTER_SPRINT ~Texts0~ ~Ich höre.~ //"!_CHAO0.wav" Ausgewählt 4 +OUTER_SPRINT ~Texts1~ ~Huh, was ist denn? Siehst du ein Kleintier etwa, dass du gerne haben möchtest? Verschwende meine Zeit nicht mit sowas. Aber wenn es etwas Größeres ist, dann jage ich es für dich, aber erwarte nicht, dass ich es koche. Ich bin kein Koch!~ //"!_CHAO0_.wav" Aktionsbestätigung 4 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 1 +OUTER_SPRINT ~Texts2~ ~Winterwolf-Pelze, was? Wertvoll, sagst du? Hmm, das klingt nach einer lohnenden Jagd. Könnte dich vielleicht auch etwas abkühlen, nach all dem Geplappere. Ich sag bloß'. Hah!~ //"!_CHAO1_.wav" Aktionsbestätigung 5 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 2 +OUTER_SPRINT ~Texts3~ ~Meine Mutter?! Ich habe sie nie kennengelernt. Das ändert nichts daran, wie ich bin. Was nun?~ //"!_CHAO2_.wav" Aktionsbestätigung 6 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 3 +OUTER_SPRINT ~Texts4~ ~Du bist mir ja ein Dorn im Auge. Perfekt, behalte die Einstellung. Wir werden genug Ärger haben, um einen Troll zu erschrecken.~ //"!_CHAO3_.wav" Aktionsbestätigung 7 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 4 +OUTER_SPRINT ~Texts5~ ~Ich zieh dir das Fell über die Ohren!~ //"!_CHAO8.wav" Schlachtruf 2 +OUTER_SPRINT ~Texts6~ ~Auf zur Jagd!~ //"!_CHAO9.wav" Schlachtruf 3 +OUTER_SPRINT ~Texts7~ ~Dich gibts nicht mehr lang.~ //"!_CHAOa.wav" Schlachtruf 1 +OUTER_SPRINT ~Texts8~ ~Jawohl, wurde auch langsam Zeit.~ //"!_CHAOb.wav" Anführer werden +OUTER_SPRINT ~Texts9~ ~Wir müssen rasten. Lasst uns anhalten und ein Feuer machen, bevor die Jagd weitergeht.~ //"!_CHAOc.wav" Müde +OUTER_SPRINT ~Texts10~ ~Dieses Wartespiel ist nicht auszuhalten. Wenn wir nicht bald was machen, suche ich mir eine ruhige Ecke für ein Nickerchen.~ //"!_CHAOd.wav" Gelangweilt +OUTER_SPRINT ~Texts11~ ~Uff, verdammt, meine Wunden schließen sich nicht von alleine.~ //"!_CHAOe.wav" Schwer verwundet +OUTER_SPRINT ~Texts12~ ~Ich vertraue dir.~ //"!_CHAOf.wav" Ausgewählt 1 +OUTER_SPRINT ~Texts13~ ~Suchen wir nach Trophäen.~ //"!_CHAOg.wav" Ausgewählt 2 +OUTER_SPRINT ~Texts14~ ~Jetzt gibt's Ärger!~ //"!_CHAOg_.wav" Schlachtruf 4 +OUTER_SPRINT ~Texts15~ ~Lass uns jagen gehen.~ //"!_CHAOh.wav" Ausgewählt 3 +OUTER_SPRINT ~Texts16~ ~Du kannst meinen Sinnen trauen.~ //"!_CHAOh_.wav" Schlachtruf 5 +OUTER_SPRINT ~Texts17~ ~Das schaffe ich!~ //"!_CHAOi.wav" Aktionsbestätigung 1 +OUTER_SPRINT ~Texts18~ ~Genau richtig für mich.~ //"!_CHAOj.wav" Aktionsbestätigung 2 +OUTER_SPRINT ~Texts19~ ~Genug geredet, zeit für Taten. ~ //"!_CHAOk.wav" Aktionsbestätigung 3 +OUTER_SPRINT ~Texts20~ ~Du kannst meinen Sinnen trauen.~ //"!_CHAOk_.wav" Ausgewählt 5 +OUTER_SPRINT ~Texts21~ ~Ugh, is nur'n Kratzer.~ //"!_CHAOl.wav" Getroffen werden +OUTER_SPRINT ~Texts22~ ~huh?!~ //"!_CHAOl_.wav" Ausgewählt 6 +OUTER_SPRINT ~Texts23~ ~Neeeiin, ich darf...nicht...sterben! Ugh...~ //"!_CHAOm.wav" Sterben +OUTER_SPRINT ~Texts24~ ~Die Wildnis ist das perfekte Jagdrevier! Dichtes Blattwerk und tiefe Schatten.~ //"!_CHAOn.wav" Im Wald +OUTER_SPRINT ~Texts25~ ~Frische Luft ist hier eine Seltenheit, aber dafür kann man in der Stadt mit etwas Glück reich werden.~ //"!_CHAOo.wav" In der Stadt +OUTER_SPRINT ~Texts26~ ~Ich mag solche dunklen Orte nicht. Ich habe das Gefühl, beobachtet zu werden.~ //"!_CHAOp.wav" Im Kerker +OUTER_SPRINT ~Texts27~ ~Zumindest ist diese grelle Sonne nicht so schlimm wie ein Schneesturm.~ //"!_CHAOq.wav" Tagsüber +OUTER_SPRINT ~Texts28~ ~Der Mond und die Nacht...lauscht genau, und beobachtet eure Umgebung.~ //"!_CHAOr.wav" Nachts +OUTER_SPRINT ~Texts29~ ~So gut wie erledigt.~ //"!_CHAOs.wav" BGEE[IWDEE] Aktionsbestätigung 4 oder Aktionsbestätigung 4 für BGEE2 +OUTER_SPRINT ~Texts30~ ~Also gut, klingt nach einem soliden Plan.~ //"!_CHAOt.wav" BGEE[IWDEE] Aktionsbestätigung 5 oder Aktionsbestätigung 5 für BGEE2 +OUTER_SPRINT ~Texts31~ ~Einverstanden.~ //"!_CHAOu.wav" BGEE[IWDEE] Aktionsbestätigung 6 oder Aktionsbestätigung 6 für BGEE2 +OUTER_SPRINT ~Texts32~ ~Sicher doch.~ //"!_CHAOv.wav" BGEE[IWDEE] Aktionsbestätigung 7 oder Aktionsbestätigung 7 für BGEE2 +OUTER_SPRINT ~Texts33~ ~Ruhe in frieden! Deine Rache ist bei uns in guten Händen.~ //"!_CHAOw.wav" Reaktion auf den Tod eines Gruppenmitglieds +LAM ~!_Texts~ +// ---INITIALIZE DYN ARRAY NAMES +OUTER_SPRINT ~VoxNames0~ ~!_CHAO~ +LAM ~!_VoxNames~ +// ---INITIALIZE DYN ARRAY SELECTABLE NAMES +OUTER_SPRINT ~VoxSelectNames0~ ~!_IEEE Halbork:Klassisch~ +LAM ~!_VoxSelectNames~ +// ---INITIALIZE DYN ARRAY SOUNDS +OUTER_SPRINT ~Sounds0~ ~!_CHAO0~ +OUTER_SPRINT ~Sounds1~ ~!_CHAO0_~ +OUTER_SPRINT ~Sounds2~ ~!_CHAO1_~ +OUTER_SPRINT ~Sounds3~ ~!_CHAO2_~ +OUTER_SPRINT ~Sounds4~ ~!_CHAO3_~ +OUTER_SPRINT ~Sounds5~ ~!_CHAO8~ +OUTER_SPRINT ~Sounds6~ ~!_CHAO9~ +OUTER_SPRINT ~Sounds7~ ~!_CHAOa~ +OUTER_SPRINT ~Sounds8~ ~!_CHAOb~ +OUTER_SPRINT ~Sounds9~ ~!_CHAOc~ +OUTER_SPRINT ~Sounds10~ ~!_CHAOd~ +OUTER_SPRINT ~Sounds11~ ~!_CHAOe~ +OUTER_SPRINT ~Sounds12~ ~!_CHAOf~ +OUTER_SPRINT ~Sounds13~ ~!_CHAOg~ +OUTER_SPRINT ~Sounds14~ ~!_CHAOg_~ +OUTER_SPRINT ~Sounds15~ ~!_CHAOh~ +OUTER_SPRINT ~Sounds16~ ~!_CHAOh_~ +OUTER_SPRINT ~Sounds17~ ~!_CHAOi~ +OUTER_SPRINT ~Sounds18~ ~!_CHAOj~ +OUTER_SPRINT ~Sounds19~ ~!_CHAOk~ +OUTER_SPRINT ~Sounds20~ ~!_CHAOk_~ +OUTER_SPRINT ~Sounds21~ ~!_CHAOl~ +OUTER_SPRINT ~Sounds22~ ~!_CHAOl_~ +OUTER_SPRINT ~Sounds23~ ~!_CHAOm~ +OUTER_SPRINT ~Sounds24~ ~!_CHAOn~ +OUTER_SPRINT ~Sounds25~ ~!_CHAOo~ +OUTER_SPRINT ~Sounds26~ ~!_CHAOp~ +OUTER_SPRINT ~Sounds27~ ~!_CHAOq~ +OUTER_SPRINT ~Sounds28~ ~!_CHAOr~ +OUTER_SPRINT ~Sounds29~ ~!_CHAOs~ +OUTER_SPRINT ~Sounds30~ ~!_CHAOt~ +OUTER_SPRINT ~Sounds31~ ~!_CHAOu~ +OUTER_SPRINT ~Sounds32~ ~!_CHAOv~ +OUTER_SPRINT ~Sounds33~ ~!_CHAOw~ +LAM ~!_Sounds~ +// ---INITIALIZE DYN ARRAY POSITIONS +ACTION_IF (GAME_IS ~bgee~) OR (FILE_EXISTS ~sod-dlc.zip~) OR (FILE_EXISTS ~dlc/sod-dlc.zip~) OR (GAME_IS ~iwdee~) THEN +BEGIN +OUTER_SET ~Positions0~ = 29 +OUTER_SET ~Positions1~ = 35 +OUTER_SET ~Positions2~ = 36 +OUTER_SET ~Positions3~ = 37 +OUTER_SET ~Positions4~ = 38 +OUTER_SET ~Positions5~ = 10 +OUTER_SET ~Positions6~ = 11 +OUTER_SET ~Positions7~ = 9 +OUTER_SET ~Positions8~ = 6 +OUTER_SET ~Positions9~ = 7 +OUTER_SET ~Positions10~ = 8 +OUTER_SET ~Positions11~ = 20 +OUTER_SET ~Positions12~ = 26 +OUTER_SET ~Positions13~ = 27 +OUTER_SET ~Positions14~ = 12 +OUTER_SET ~Positions15~ = 28 +OUTER_SET ~Positions16~ = 13 +OUTER_SET ~Positions17~ = 32 +OUTER_SET ~Positions18~ = 33 +OUTER_SET ~Positions19~ = 34 +OUTER_SET ~Positions20~ = 30 +OUTER_SET ~Positions21~ = 18 +OUTER_SET ~Positions22~ = 31 +OUTER_SET ~Positions23~ = 19 +OUTER_SET ~Positions24~ = 21 +OUTER_SET ~Positions25~ = 22 +OUTER_SET ~Positions26~ = 23 +OUTER_SET ~Positions27~ = 24 +OUTER_SET ~Positions28~ = 25 +OUTER_SET ~Positions29~ = 79 +OUTER_SET ~Positions30~ = 80 +OUTER_SET ~Positions31~ = 81 +OUTER_SET ~Positions32~ = 82 +OUTER_SET ~Positions33~ = 53 +LAM ~!_Positions~ +END +// ---INITIALIZE DYN ARRAY POSITIONS +ACTION_IF (GAME_IS ~bg2ee~) THEN +BEGIN +OUTER_SET ~Positions0~ = 29 +OUTER_SET ~Positions1~ = 75 +OUTER_SET ~Positions2~ = 76 +OUTER_SET ~Positions3~ = 77 +OUTER_SET ~Positions4~ = 78 +OUTER_SET ~Positions5~ = 10 +OUTER_SET ~Positions6~ = 11 +OUTER_SET ~Positions7~ = 9 +OUTER_SET ~Positions8~ = 6 +OUTER_SET ~Positions9~ = 7 +OUTER_SET ~Positions10~ = 8 +OUTER_SET ~Positions11~ = 20 +OUTER_SET ~Positions12~ = 26 +OUTER_SET ~Positions13~ = 27 +OUTER_SET ~Positions14~ = 12 +OUTER_SET ~Positions15~ = 28 +OUTER_SET ~Positions16~ = 13 +OUTER_SET ~Positions17~ = 32 +OUTER_SET ~Positions18~ = 33 +OUTER_SET ~Positions19~ = 34 +OUTER_SET ~Positions20~ = 30 +OUTER_SET ~Positions21~ = 18 +OUTER_SET ~Positions22~ = 31 +OUTER_SET ~Positions23~ = 19 +OUTER_SET ~Positions24~ = 21 +OUTER_SET ~Positions25~ = 22 +OUTER_SET ~Positions26~ = 23 +OUTER_SET ~Positions27~ = 24 +OUTER_SET ~Positions28~ = 25 +OUTER_SET ~Positions29~ = 35 +OUTER_SET ~Positions30~ = 36 +OUTER_SET ~Positions31~ = 37 +OUTER_SET ~Positions32~ = 38 +OUTER_SET ~Positions33~ = 53 +LAM ~!_Positions~ +END diff --git a/BGEE/IEEE_Halforc_Voice_Classic/en_US/InitAllSlotNumbers.tpa b/BGEE/IEEE_Halforc_Voice_Classic/en_US/InitAllSlotNumbers.tpa new file mode 100644 index 0000000..cdd99ed --- /dev/null +++ b/BGEE/IEEE_Halforc_Voice_Classic/en_US/InitAllSlotNumbers.tpa @@ -0,0 +1,3 @@ +// ---INITIALIZE ALL SLOT-NUMBERS +OUTER_SET slotNumbers = 34 +OUTER_SET nameNumbers = 1 diff --git a/BGEE/IEEE_Halforc_Voice_Classic/en_US/InitVoxArrays.tpa b/BGEE/IEEE_Halforc_Voice_Classic/en_US/InitVoxArrays.tpa new file mode 100644 index 0000000..69d836e --- /dev/null +++ b/BGEE/IEEE_Halforc_Voice_Classic/en_US/InitVoxArrays.tpa @@ -0,0 +1,156 @@ +// ---INITIALIZE DYN ARRAY TEXTS +OUTER_SPRINT ~Texts0~ ~I am listening.~ //"!_CHAO0.wav" Selected 4 +OUTER_SPRINT ~Texts1~ ~Huh, why you pokin' me? You see somethin' movin' out there? Some scrawny rabbit or a sneaky runt maybe? Don't waste my time with runts. If it's somethin' bigger, point it out, but don't expect me to cook it after. I ain't no chef!~ //"!_CHAO0_.wav" Action Acknowledgement 4 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 1 +OUTER_SPRINT ~Texts2~ ~Winterwolf pelts, eh? Valuable you say? Hmm, sounds like a worthy hunt. Might cool you down a bit too, after all that poking. Just sayin'. Hah!~ //"!_CHAO1_.wav" Action Acknowledgement 5 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 2 +OUTER_SPRINT ~Texts3~ ~My Mother?! Never knew her. Doesn't change who I am. Now what?~ //"!_CHAO2_.wav" Action Acknowledgement 6 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 3 +OUTER_SPRINT ~Texts4~ ~You're a thorn in my side, friend. Perfect, keep that mindset. We'll face enough trouble to choke a troll.~ //"!_CHAO3_.wav" Action Acknowledgement 7 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 4 +OUTER_SPRINT ~Texts5~ ~Your hide is mine, now!~ //"!_CHAO8.wav" Battle Cry 2 +OUTER_SPRINT ~Texts6~ ~You WILL be hunted down!~ //"!_CHAO9.wav" Battle Cry 3 +OUTER_SPRINT ~Texts7~ ~You won't last long!~ //"!_CHAOa.wav" Battle Cry 1 +OUTER_SPRINT ~Texts8~ ~Time to earn some respect.~ //"!_CHAOb.wav" Becoming Leader +OUTER_SPRINT ~Texts9~ ~We need to camp. Let's stop and build a fire before the hunt continues.~ //"!_CHAOc.wav" Tired +OUTER_SPRINT ~Texts10~ ~This waiting game is killing me. If we don't move soon, I'm finding a quiet corner for a nap.~ //"!_CHAOd.wav" Bored +OUTER_SPRINT ~Texts11~ ~Uff, some fancy needlework, NOW!~ //"!_CHAOe.wav" Badly Wounded +OUTER_SPRINT ~Texts12~ ~Tell me what you need.~ //"!_CHAOf.wav" Selected 1 +OUTER_SPRINT ~Texts13~ ~Let's bring back some trophies.~ //"!_CHAOg.wav" Selected 2 +OUTER_SPRINT ~Texts14~ ~Time for punishment.~ //"!_CHAOg_.wav" Battle Cry 4 +OUTER_SPRINT ~Texts15~ ~Time for hunting, right?!~ //"!_CHAOh.wav" Selected 3 +OUTER_SPRINT ~Texts16~ ~Learn respect, or fall!~ //"!_CHAOh_.wav" Battle Cry 5 +OUTER_SPRINT ~Texts17~ ~I can handle it.~ //"!_CHAOi.wav" Action Acknowledgement 1 +OUTER_SPRINT ~Texts18~ ~Finally!~ //"!_CHAOj.wav" Action Acknowledgement 2 +OUTER_SPRINT ~Texts19~ ~About time for some real action!~ //"!_CHAOk.wav" Action Acknowledgement 3 +OUTER_SPRINT ~Texts20~ ~You can trust my senses.~ //"!_CHAOk_.wav" Selected 5 +OUTER_SPRINT ~Texts21~ ~Ugh, just a scratch!~ //"!_CHAOl.wav" Beeing Hit +OUTER_SPRINT ~Texts22~ ~huh?!~ //"!_CHAOl_.wav" Selected 6 +OUTER_SPRINT ~Texts23~ ~Nooo, I..must..live! Ugh...~ //"!_CHAOm.wav" Dying +OUTER_SPRINT ~Texts24~ ~This forest is a hunter's paradise. Plenty of prey and shadows to hide in.~ //"!_CHAOn.wav" In Forest +OUTER_SPRINT ~Texts25~ ~*sniff, sniff* Hrmm, stinks here. But hey, if you gotta hunt for gold instead of prey, the city is the place.~ //"!_CHAOo.wav" In City +OUTER_SPRINT ~Texts26~ ~Hrm, I don't like this kind of dark places. I feel like I'm watched.~ //"!_CHAOp.wav" In Dungeon +OUTER_SPRINT ~Texts27~ ~Sunshine is better than a blizzard.~ //"!_CHAOq.wav" Daytime +OUTER_SPRINT ~Texts28~ ~Under this moon, anything can happen. Keep your eyes sharp.~ //"!_CHAOr.wav" Nighttime +OUTER_SPRINT ~Texts29~ ~Already done.~ //"!_CHAOs.wav" BGEE[IWDEE] Action Acknowledgement 4 or Action Acknowledgement 4 for BGEE2 +OUTER_SPRINT ~Texts30~ ~Fine. Sounds like a plan.~ //"!_CHAOt.wav" BGEE[IWDEE] Action Acknowledgement 5 or Action Acknowledgement 5 for BGEE2 +OUTER_SPRINT ~Texts31~ ~I agree.~ //"!_CHAOu.wav" BGEE[IWDEE] Action Acknowledgement 6 or Action Acknowledgement 6 for BGEE2 +OUTER_SPRINT ~Texts32~ ~Sure, whatever.~ //"!_CHAOv.wav" BGEE[IWDEE] Action Acknowledgement 7 or Action Acknowledgement 7 for BGEE2 +OUTER_SPRINT ~Texts33~ ~Rest easy, friend. We'll avenge you.~ //"!_CHAOw.wav" Reaction to Party Member Death +LAM ~!_Texts~ +// ---INITIALIZE DYN ARRAY NAMES +OUTER_SPRINT ~VoxNames0~ ~!_CHAO~ +LAM ~!_VoxNames~ +// ---INITIALIZE DYN ARRAY SELECTABLE NAMES +OUTER_SPRINT ~VoxSelectNames0~ ~!_IEEE Halforc:Classic~ +LAM ~!_VoxSelectNames~ +// ---INITIALIZE DYN ARRAY SOUNDS +OUTER_SPRINT ~Sounds0~ ~!_CHAO0~ +OUTER_SPRINT ~Sounds1~ ~!_CHAO0_~ +OUTER_SPRINT ~Sounds2~ ~!_CHAO1_~ +OUTER_SPRINT ~Sounds3~ ~!_CHAO2_~ +OUTER_SPRINT ~Sounds4~ ~!_CHAO3_~ +OUTER_SPRINT ~Sounds5~ ~!_CHAO8~ +OUTER_SPRINT ~Sounds6~ ~!_CHAO9~ +OUTER_SPRINT ~Sounds7~ ~!_CHAOa~ +OUTER_SPRINT ~Sounds8~ ~!_CHAOb~ +OUTER_SPRINT ~Sounds9~ ~!_CHAOc~ +OUTER_SPRINT ~Sounds10~ ~!_CHAOd~ +OUTER_SPRINT ~Sounds11~ ~!_CHAOe~ +OUTER_SPRINT ~Sounds12~ ~!_CHAOf~ +OUTER_SPRINT ~Sounds13~ ~!_CHAOg~ +OUTER_SPRINT ~Sounds14~ ~!_CHAOg_~ +OUTER_SPRINT ~Sounds15~ ~!_CHAOh~ +OUTER_SPRINT ~Sounds16~ ~!_CHAOh_~ +OUTER_SPRINT ~Sounds17~ ~!_CHAOi~ +OUTER_SPRINT ~Sounds18~ ~!_CHAOj~ +OUTER_SPRINT ~Sounds19~ ~!_CHAOk~ +OUTER_SPRINT ~Sounds20~ ~!_CHAOk_~ +OUTER_SPRINT ~Sounds21~ ~!_CHAOl~ +OUTER_SPRINT ~Sounds22~ ~!_CHAOl_~ +OUTER_SPRINT ~Sounds23~ ~!_CHAOm~ +OUTER_SPRINT ~Sounds24~ ~!_CHAOn~ +OUTER_SPRINT ~Sounds25~ ~!_CHAOo~ +OUTER_SPRINT ~Sounds26~ ~!_CHAOp~ +OUTER_SPRINT ~Sounds27~ ~!_CHAOq~ +OUTER_SPRINT ~Sounds28~ ~!_CHAOr~ +OUTER_SPRINT ~Sounds29~ ~!_CHAOs~ +OUTER_SPRINT ~Sounds30~ ~!_CHAOt~ +OUTER_SPRINT ~Sounds31~ ~!_CHAOu~ +OUTER_SPRINT ~Sounds32~ ~!_CHAOv~ +OUTER_SPRINT ~Sounds33~ ~!_CHAOw~ +LAM ~!_Sounds~ +// ---INITIALIZE DYN ARRAY POSITIONS +ACTION_IF (GAME_IS ~bgee~) OR (FILE_EXISTS ~sod-dlc.zip~) OR (FILE_EXISTS ~dlc/sod-dlc.zip~) OR (GAME_IS ~iwdee~) THEN +BEGIN +OUTER_SET ~Positions0~ = 29 +OUTER_SET ~Positions1~ = 35 +OUTER_SET ~Positions2~ = 36 +OUTER_SET ~Positions3~ = 37 +OUTER_SET ~Positions4~ = 38 +OUTER_SET ~Positions5~ = 10 +OUTER_SET ~Positions6~ = 11 +OUTER_SET ~Positions7~ = 9 +OUTER_SET ~Positions8~ = 6 +OUTER_SET ~Positions9~ = 7 +OUTER_SET ~Positions10~ = 8 +OUTER_SET ~Positions11~ = 20 +OUTER_SET ~Positions12~ = 26 +OUTER_SET ~Positions13~ = 27 +OUTER_SET ~Positions14~ = 12 +OUTER_SET ~Positions15~ = 28 +OUTER_SET ~Positions16~ = 13 +OUTER_SET ~Positions17~ = 32 +OUTER_SET ~Positions18~ = 33 +OUTER_SET ~Positions19~ = 34 +OUTER_SET ~Positions20~ = 30 +OUTER_SET ~Positions21~ = 18 +OUTER_SET ~Positions22~ = 31 +OUTER_SET ~Positions23~ = 19 +OUTER_SET ~Positions24~ = 21 +OUTER_SET ~Positions25~ = 22 +OUTER_SET ~Positions26~ = 23 +OUTER_SET ~Positions27~ = 24 +OUTER_SET ~Positions28~ = 25 +OUTER_SET ~Positions29~ = 79 +OUTER_SET ~Positions30~ = 80 +OUTER_SET ~Positions31~ = 81 +OUTER_SET ~Positions32~ = 82 +OUTER_SET ~Positions33~ = 53 +LAM ~!_Positions~ +END +// ---INITIALIZE DYN ARRAY POSITIONS +ACTION_IF (GAME_IS ~bg2ee~) THEN +BEGIN +OUTER_SET ~Positions0~ = 29 +OUTER_SET ~Positions1~ = 75 +OUTER_SET ~Positions2~ = 76 +OUTER_SET ~Positions3~ = 77 +OUTER_SET ~Positions4~ = 78 +OUTER_SET ~Positions5~ = 10 +OUTER_SET ~Positions6~ = 11 +OUTER_SET ~Positions7~ = 9 +OUTER_SET ~Positions8~ = 6 +OUTER_SET ~Positions9~ = 7 +OUTER_SET ~Positions10~ = 8 +OUTER_SET ~Positions11~ = 20 +OUTER_SET ~Positions12~ = 26 +OUTER_SET ~Positions13~ = 27 +OUTER_SET ~Positions14~ = 12 +OUTER_SET ~Positions15~ = 28 +OUTER_SET ~Positions16~ = 13 +OUTER_SET ~Positions17~ = 32 +OUTER_SET ~Positions18~ = 33 +OUTER_SET ~Positions19~ = 34 +OUTER_SET ~Positions20~ = 30 +OUTER_SET ~Positions21~ = 18 +OUTER_SET ~Positions22~ = 31 +OUTER_SET ~Positions23~ = 19 +OUTER_SET ~Positions24~ = 21 +OUTER_SET ~Positions25~ = 22 +OUTER_SET ~Positions26~ = 23 +OUTER_SET ~Positions27~ = 24 +OUTER_SET ~Positions28~ = 25 +OUTER_SET ~Positions29~ = 35 +OUTER_SET ~Positions30~ = 36 +OUTER_SET ~Positions31~ = 37 +OUTER_SET ~Positions32~ = 38 +OUTER_SET ~Positions33~ = 53 +LAM ~!_Positions~ +END diff --git a/BGEE/IEEE_Halforc_Voice_Classic/proprietary/errors/!_CheckIEgames.tpa b/BGEE/IEEE_Halforc_Voice_Classic/proprietary/errors/!_CheckIEgames.tpa index ed167a1..9d04fcf 100644 --- a/BGEE/IEEE_Halforc_Voice_Classic/proprietary/errors/!_CheckIEgames.tpa +++ b/BGEE/IEEE_Halforc_Voice_Classic/proprietary/errors/!_CheckIEgames.tpa @@ -19,8 +19,8 @@ BEGIN ~ca~ ~iwd_in_bg2~ //~bgee~ - //~bg2ee~ - //~eet~ + ~bg2ee~ + ~eet~ //~iwdee~ ~pstee~ END diff --git a/BGEE/IEEE_Halforc_Voice_Classic/setup-IEEE_Halforc_Voice_Classic.tp2 b/BGEE/IEEE_Halforc_Voice_Classic/setup-IEEE_Halforc_Voice_Classic.tp2 index b6ae61c..6cebbaf 100644 --- a/BGEE/IEEE_Halforc_Voice_Classic/setup-IEEE_Halforc_Voice_Classic.tp2 +++ b/BGEE/IEEE_Halforc_Voice_Classic/setup-IEEE_Halforc_Voice_Classic.tp2 @@ -4,7 +4,7 @@ // ----------- BACKUP ~weidu_external/IEEE_Halforc_Voice_Classic/backup~ // %MOD_FOLDER% doesn't work here AUTHOR ~Incrementis (incrementis@gmail.com)~ -VERSION ~v0.0.1~ +VERSION ~v0.5.1~ AUTO_EVAL_STRINGS// This will prevent the need of EVAL for string variables diff --git 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AKTIONSBESTÄTIGUNG 2 -------------------- -Endlich! +Genau richtig für mich. AKTIONSBESTÄTIGUNG 3 -------------------- @@ -116,7 +116,7 @@ Meine Mutter?! Ich habe sie nie kennengelernt. Das ändert nichts daran, wie ich AKTIONSBESTÄTIGUNG 7 -------------------- -Hah! Du bist mir ja ein Dorn im Auge. +Du bist mir ja ein Dorn im Auge. Perfekt, behalte die Einstellung. Wir werden genug Ärger haben, um einen Troll zu erschrecken. REAKTION AUF DEN TOD EINES GRUPPENMITGLIEDS