X-Plane Scenery Tools
Pull request Compare This branch is 1 commit ahead, 1074 commits behind X-Plane:master.
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
SDK
SceneryTools.xcodeproj
SceneryTools_xcode6.xcodeproj
libs @ 982173e
makerules
msvc
msvc_libs @ 47e1b5d
scripts
src
.gitignore
.gitmodules
Makefile
README.txt
xptools.spec

README.txt

-------------------------------------------------------------------------------
                       X-Plane Scenery Tools README
-------------------------------------------------------------------------------

The X-Plane Scenery Tools (XPTools) code base is the source code tree for all 
of the Laminar Research scenery creation/editing tools.  This code does not 
include X-Plane and the "X-Apps" (PlaneMaker, WorldMaker, AirfoilMaker, and 
Briefer).  It does include source to the ac3d x-plane plugin, WED, the various
tools, and our global scenery generator.

The latest info on basic usage of this repository can be found on the X-Plane
Wiki:

http://wiki.x-plane.com/X-Plane_Scenery_Tools_Development

-------------------------------------------------------------------------------
LICENSING AND COPYRIGHT
-------------------------------------------------------------------------------

The LR original code lives in the sub-directory "src" and is licensed under the
MIT/X11 license.  If you find a source file with no copyright, or double/
conflicting copyright, please report this (see contact info below) - this is 
probably a clerical error.

The directory "libs" contains tarballs of a number of publicly available open
source libraries - they are included for convenience in building.  I believe
that all of the libsrc libraries are under either an MIT/X11-type or GPL-type
license - if you find a library that is incompatible with WED's licensing,
pleaes report this.

Build materials are in the root directory.

-------------------------------------------------------------------------------
BUILDING
-------------------------------------------------------------------------------


See the Wiki for setup, build instructions, and dev environment setup.

http://wiki.x-plane.com/X-Plane_Scenery_Tools_Development

If you have the "latest" version of the code, some projects may not build,
or may not build in release mode.  To get a stable release, use a tag 
associated with some kind of beta or release milestone.

-------------------------------------------------------------------------------
TOP LEVEL FILE STRUCTURE
-------------------------------------------------------------------------------


SceneryTools.xcodeproj
	X-Code project file for all tools OS X.


libs
	Third party library directory.  The makefile will unpack the tarballs
	and apply the patches; when done the libs directory contains the
	static archives we use and headers.  The XPTools code does not 
	require you to install the libraries globally on your system.

Makefile
makerules
	Master makefile for Linux/Windows.  Makerules contains the makefiles
	for particular apps.

README.txt
	Top level docs.

scripts
	A collection of scripts we use to package distros, and other things.

SDK
	Third party code required to build the tools that does not come in
	a standard library format.

src
	The main source tree for the various tools.
-------------------------------------------------------------------------------
DOCUMENTATION
-------------------------------------------------------------------------------


Documentation about sub-modules of the code are typically in a file called
README in the directory being documented.  For example, see src/REAMDE.txt for
an overview of the code tree structure, or src/XESCore/README.txt for notes
on the XESCore package.


-------------------------------------------------------------------------------
CONTACT
-------------------------------------------------------------------------------

bsupnik at xsquawkbox dot net.