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 - Begin by implementing forceSync to the queue system as we know the chunk will be accessible to edits in some cases (i.e. population).
 - Also implement custom SideEffectSets to override any decided by the default chunk consumer, as we do NOT want to update neighbours in population (this caused infinite generation to be required causing the lag and server death). We also do not want to enqueue the QueueCoordinator in AugmentedUtils as this would write to the world and update neighbours before we might want to (plus it's just used to restrict and offset the blocks being set)
 - Then implement disabling any biomes from being saved/set to the queue to prevent augmented worlds having their biomes overridden in roads
 - Consequently fix ScopedQueueCoordinator, preventing the y value of blocks being set from needlessly being changed, fixing road heights in augmented worlds
 - Finally we do not need a method with chunkObject in the signature in AugmentedUtils as this is no longer used by the method

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PlotSquared is a land and world management plugin for Minecraft. It includes several highly configurable world generators. You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots.

For the end user, PlotSquared is packed with a tonne of cool features. It allows you to merge plots, and build together with your friends. You can also change a lot of plot specific settings in the form of flags. Such as: weather, time, game modes, pvp status.

Whilst we provide a whole load of unique features, the biggest focus is to provide a lag-free and smooth experience.


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Unmaintained or integrated into PlotSquared


Our official sponsor list can be found here.
If you are interested and want to be listed here, contact us.