diff --git a/Assets/Scripts/Game/Questing/QuestListsManager.cs b/Assets/Scripts/Game/Questing/QuestListsManager.cs index eb3416425d..548b8598b2 100644 --- a/Assets/Scripts/Game/Questing/QuestListsManager.cs +++ b/Assets/Scripts/Game/Questing/QuestListsManager.cs @@ -351,6 +351,9 @@ public Quest GetSocialQuest(FactionFile.SocialGroups socialGroup, int factionId, private Quest SelectQuest(List pool, int factionId) { + // Seed random + UnityEngine.Random.InitState(Time.frameCount); + Debug.Log("Quest pool has " + pool.Count); // Choose random quest from pool and try to parse it if (pool.Count > 0)