diff --git a/Assets/Scripts/Game/UserInterfaceWindows/DaggerfallAdvancedSettingsWindow.cs b/Assets/Scripts/Game/UserInterfaceWindows/DaggerfallAdvancedSettingsWindow.cs index c3c017ed32..76b70631eb 100644 --- a/Assets/Scripts/Game/UserInterfaceWindows/DaggerfallAdvancedSettingsWindow.cs +++ b/Assets/Scripts/Game/UserInterfaceWindows/DaggerfallAdvancedSettingsWindow.cs @@ -251,7 +251,7 @@ private void Gameplay(Panel leftPanel, Panel rightPanel) // Controls AddSectionTitle(leftPanel, "controls"); - mouseSensitivity = AddSlider(leftPanel, "mouseSensitivity", 0.1f, 8.0f, DaggerfallUnity.Settings.MouseLookSensitivity); + mouseSensitivity = AddSlider(leftPanel, "mouseSensitivity", 0.1f, 16.0f, DaggerfallUnity.Settings.MouseLookSensitivity); //weaponSensitivity = AddSlider(leftPanel, "weaponSensitivity", 0.1f, 10.0f, DaggerfallUnity.Settings.WeaponSensitivity); movementAcceleration = AddCheckbox(leftPanel, "movementAcceleration", DaggerfallUnity.Settings.MovementAcceleration); weaponAttackThreshold = AddTextbox(leftPanel, "weaponAttackThreshold", DaggerfallUnity.Settings.WeaponAttackThreshold.ToString()); diff --git a/Assets/Scripts/Game/UserInterfaceWindows/DaggerfallUnityMouseControlsWindow.cs b/Assets/Scripts/Game/UserInterfaceWindows/DaggerfallUnityMouseControlsWindow.cs index 04c2e5c77c..3ac4478a2e 100644 --- a/Assets/Scripts/Game/UserInterfaceWindows/DaggerfallUnityMouseControlsWindow.cs +++ b/Assets/Scripts/Game/UserInterfaceWindows/DaggerfallUnityMouseControlsWindow.cs @@ -123,7 +123,7 @@ protected override void Setup() SetupKeybindButton(quickSaveKeybindButton, InputManager.Actions.QuickSave, 210, 20); SetupKeybindButton(quickLoadKeybindButton, InputManager.Actions.QuickLoad, 210, 40); - mouseSensitivitySlider = CreateSlider("Mouse Look Sensitivity", 20, 70, 0.1f, 8.0f, DaggerfallUnity.Settings.MouseLookSensitivity); + mouseSensitivitySlider = CreateSlider("Mouse Look Sensitivity", 20, 70, 0.1f, 16.0f, DaggerfallUnity.Settings.MouseLookSensitivity); invertMouseVerticalCheckbox = AddOption(20, 120, "Invert Look-Y", DaggerfallUnity.Settings.InvertMouseVertical); mouseSmoothingCheckbox = AddOption(20, 130, "Mouse Smoothing", DaggerfallUnity.Settings.MouseLookSmoothing); moveSpeedCheckbox = AddOption(20, 140, "Movement Acceleration", DaggerfallUnity.Settings.MovementAcceleration); diff --git a/Assets/Scripts/SettingsManager.cs b/Assets/Scripts/SettingsManager.cs index 6d65bf9480..b1d2e00208 100644 --- a/Assets/Scripts/SettingsManager.cs +++ b/Assets/Scripts/SettingsManager.cs @@ -444,7 +444,7 @@ public void LoadSettings() InvertMouseVertical = GetBool(sectionControls, "InvertMouseVertical"); MouseLookSmoothing = GetBool(sectionControls, "MouseLookSmoothing"); - MouseLookSensitivity = GetFloat(sectionControls, "MouseLookSensitivity", 0.1f, 8.0f); + MouseLookSensitivity = GetFloat(sectionControls, "MouseLookSensitivity", 0.1f, 16.0f); JoystickLookSensitivity = GetFloat(sectionControls, "JoystickLookSensitivity", 0.1f, 4.0f); JoystickCursorSensitivity = GetFloat(sectionControls, "JoystickCursorSensitivity", 0.1f, 5.0f); JoystickMovementThreshold = GetFloat(sectionControls, "JoystickMovementThreshold", 0.0f, 1.0f);