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Commits on Jan 21, 2017
  1. Merge pull request #210 from TheLacus/master

    Mesh and Texture replacement - Move to own folder
    committed on GitHub Jan 21, 2017
Commits on Jan 19, 2017
  1. QuestMachineInspector progress

    QuestMachineInspector can now load and instantiate a dummy Quest object
    from quest filename.
    More work on Parser to come to break down quest source into component
    parts.
    More panels to be added to quest inspector to visualise and interface
    with quest components.
    committed Jan 19, 2017
  2. Adding .meta files

    committed Jan 19, 2017
Commits on Jan 18, 2017
  1. Merge pull request #209 from TheLacus/GrassAndPlants

    GrassAndPlants
    committed on GitHub Jan 18, 2017
  2. Rename Assets/Scripts/DFTextureReplacement.cs.meta to Assets/Scripts/…

    …Utility/AssetInjection/TextureReplacement.cs.meta
    TheLacus committed on GitHub Jan 18, 2017
  3. Rename Assets/Scripts/DFTextureReplacement.cs to Assets/Scripts/Utili…

    …ty/AssetInjection/TextureReplacement.cs
    TheLacus committed on GitHub Jan 18, 2017
  4. Rename Assets/Scripts/DFMeshReplacement.cs.meta to Assets/Scripts/Uti…

    …lity/AssetInjection/MeshReplacement.cs.meta
    TheLacus committed on GitHub Jan 18, 2017
  5. Rename Assets/Scripts/DFMeshReplacement.cs to Assets/Scripts/Utility/…

    …AssetInjection/MeshReplacement.cs
    TheLacus committed on GitHub Jan 18, 2017
Commits on Jan 17, 2017
  1. GrassAndPlants - Add mod

    TheLacus committed Jan 17, 2017
  2. Merge pull request #207 from Allofich/formulas

    Move damage and healing rate formulas to helper
    committed on GitHub Jan 17, 2017
  3. Merge pull request #206 from Allofich/music

    Don't choose a new song for the same playlist
    committed on GitHub Jan 17, 2017
  4. Merge pull request #208 from Nystul-the-Magician/master

    fixed broken fog
    committed on GitHub Jan 17, 2017
Commits on Jan 16, 2017
  1. fixed broken fog

    don't disable RenderSettingsFog! Rendering Fog != Weather Fog
    
    to see the broken fog uncomment the line that is now commented out (and should finally be removed), go to privateer's hold on a sunny day with all mods disabled and see that there is no transition from foreground to background - this is wrong
    Nystul-the-Magician committed Jan 16, 2017
Commits on Jan 15, 2017
  1. Updated SongPlayer prefab with new playlists

    Allofich updated song playlists. This also requires update to SongPlayer
    prefab and scene data.
    committed Jan 15, 2017
  2. Merge pull request #205 from Allofich/music

    Recreate classic Daggerfall's music playlists
    committed on GitHub Jan 15, 2017
  3. Merge pull request #204 from Allofich/hit

    Don't play sound or hit effect for 0 damage hits
    committed on GitHub Jan 15, 2017
Commits on Jan 14, 2017
  1. Merge pull request #203 from TheLacus/master

    Mesh and Texture replacement - animated billboards
    committed on GitHub Jan 14, 2017
Commits on Jan 13, 2017
  1. Mesh and Texture replacement - animated billboards

    Add support for animated billboards in interiors and dungeons
    TheLacus committed Jan 13, 2017
Commits on Jan 12, 2017
  1. Merge pull request #202 from TheLacus/master

    Mesh and Texture replacement - check integrity of materials
    committed on GitHub Jan 12, 2017
Commits on Jan 10, 2017
  1. Mesh and Texture replacement - check integrity of materials

    * Avoid assigning filtermode in case of a missing material or texture,
    which would cause a NullReferenceException and consequently would break
    the entire placement of models in the given area.
    
    * Minor changes to organization of code.
    TheLacus committed Jan 10, 2017
Commits on Jan 6, 2017
  1. Minor UI improvements

    BaseScreenComponent can now set UseFocus flag  so control will gain
    focus when clicked and lose focus when another control is clicked.
    Methods to SetFocus() and check if control HasFocus() are also
    available.
    Panels can now define their Outline colour depending on focus.
    TextBox now supports UpperOnly flag for uppercase only text entry.
    TextBox now supports FixedSize flag to prevent control from always
    resizing based on text width. This allows for more consistent outlines
    on text entry fields.
    TextBox also has TextOffset field to set how many pixels text is offset
    from top-left of control.
    UserInterfaceWindow now mantains current focus control and calls virtual
    methods when control focus is gained/lost.
    DaggerfallUI now has a helper to add decorated TextBox and TextButton in
    a single call, and helper to change focus.
    Set drop gold to always show "0" by default to match classic.
    committed Jan 6, 2017
  2. Merge pull request #200 from midopa/chronicles-weather

    Fix fast weather switching
    committed on GitHub Jan 6, 2017
  3. Fix fast weather switching

    If the field is public, it gets set to 4s for some reason. Nothing in the code directly accessed this so it seems to be something Unity is doing.
    midopa committed Jan 6, 2017
  4. Game scene has updated weather manager values

    The old "chance to weather" values have been removed. New fog density
    settings added.
    committed Jan 6, 2017
Commits on Jan 5, 2017
  1. Merge pull request #199 from Interkarma/chronicles-weather

    Chronicles weather
    committed on GitHub Jan 5, 2017
  2. Merge pull request #194 from Allofich/combat

    Implement stat-based player hand-to-hand damage
    committed on GitHub Jan 5, 2017
  3. Merge pull request #195 from TheLacus/PaperDoll

    Mesh and Texture replacement - PaperDoll background image
    committed on GitHub Jan 5, 2017
  4. Merge pull request #193 from TheLacus/master

    Mesh and Texture replacement - Add support for custom prefabs in RDB/RMB
    committed on GitHub Jan 5, 2017
  5. Merge pull request #196 from Allofich/rest

    Implement stat-based health restoration on rest
    committed on GitHub Jan 5, 2017
  6. Merge pull request #197 from TheLacus/billboards

    Mesh and Texture replacement - add sprites replacement
    committed on GitHub Jan 5, 2017