From 752ed194fc001730177f7d0b8a5f8856688509cc Mon Sep 17 00:00:00 2001 From: Simon Thompson Date: Fri, 23 Oct 2020 17:47:56 +0100 Subject: [PATCH] Overview updated for new Blockly intro. --- marlowe/doc/overview.adoc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/marlowe/doc/overview.adoc b/marlowe/doc/overview.adoc index 6d90761c120..1526f977261 100644 --- a/marlowe/doc/overview.adoc +++ b/marlowe/doc/overview.adoc @@ -19,7 +19,7 @@ In this tutorial we look at our general approach to modelling contracts in Marlo This tutorial explains the five ways of building contracts in Marlowe. Four of these – `Pay`, `Let`, `If` and `When` – build a complex contract from simpler contracts, and the fifth, `Close`, is a simple contract. In explaining these contracts we will also explain Marlowe _values_, _observations_ and _actions_, which are used to supply external information and inputs to a running contract to control how it will evolve. . xref:playground-blockly#playground-blockly[] -Marlowe contracts can be built using the Blockly visual programming environment, as described in a series of videos making up this tutorial. +This section shows how Marlowe contracts are built using the Blockly visual programming environment. . xref:marlowe-data#marlowe-data[] This tutorial formally introduces Marlowe as a Haskell data type, as well as presenting the different types used by the model, and discussing a