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The peaceful place where my lovely granger grows exotic maps for Unvanquished
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README.md

README.md

Interstellar Oasis

This is the peaceful place where my lovely granger grows exotic maps for the Unvanquished game.

This project is primarily a crash test for the Daemon engine and related mapping tools.

Resources and maps ported from Tremulous

Tremulous Resources

Illustration

Arachnid 2

Levelshot

Advanced Tremulous Combat Simulator

Levelshot

Karith Station 2

Levelshot

Niveus

Levelshot

Nexus Corp. Infusion Plant 6

Levelshot

Transit Station

Levelshot

Tremor

Levelshot

Uncreation

Levelshot

Map ported from Gloom

RSMSE

Levelshot

Map ported from Urban Terror

Area³

Levelshot

Terminus

Levelshot

How-to

To fetch assets you need the git version control system, and to build them you need the urcheon build tool, and its dependencies.

Clone this repository, enter it

git clone https://github.com/InterstellarOasis/InterstellarOasis.git
cd InterstellarOasis

Clone every set

make clone

Pull updates for every set

make pull

Prepare assets for mapping (generate preview images and shaders for example)

make prepare

You can now use src/ as a pakpath in radiant/q3map2.

Build test dpkdir (using final formats) for every set

make build

You can now use build/test as pakpath in daemon.

Packaging final release dpk for every set

make package

You can now use build/pkg as pakpath in daemon

Greetings

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