BreakVeetOut is an arcade game made for PS Vita updated HENkaku
C Other
Latest commit 4aaa089 Dec 19, 2016 @MistahJ26 MistahJ26 committed with Safe Homebrew (#2)
merged...thx for PR
Permalink
Failed to load latest commit information.
Makefile Safe Homebrew (#2) Dec 19, 2016
README.md
ball.c updated to HENkaku Aug 1, 2016
ball.h updated to HENkaku Aug 1, 2016
bricks.c updated to HENkaku Aug 1, 2016
bricks.h updated to HENkaku Aug 1, 2016
font_data.h updated to HENkaku Aug 1, 2016
game.c updated to HENkaku Aug 1, 2016
game.h
levels.c
levels.h updated to HENkaku Aug 1, 2016
main.c Fix control bug (#1) Aug 2, 2016
paddle.c updated to HENkaku Aug 1, 2016
paddle.h updated to HENkaku Aug 1, 2016
utils.h updated to HENkaku Aug 1, 2016

README.md

BreakVeetOut

I had small project for ReVitalize called - BreakVeetOut now updated to HENkaku. Hope you can test it and report bugs, as I have still time to make it better :)

For now there is only 15 levels (but will add it more later...)

Controls:

  • Left pad, Left analog, L trig - move pad left
  • Right pad, Right analog and R trig - move pad right
  • X - start playing
  • Triangle - start bot (auto bot play)

alt tag

For level creators, format needs to be like this:

{ 
{3, 3, 3, 0, 0, 0, 0, 3, 3, 3}, 
{3, 3, 3, 1, 1, 1, 1, 3, 3, 3}, 
{0, 0, 0, 1, 2, 2, 1, 0, 0, 0}, 
{4, 4, 4, 1, 1, 1, 1, 4, 4, 4}, 
{4, 4, 4, 0, 0, 0, 0, 4, 4, 4}, 
};

Tips for blocks

  • 0 - TRANS
  • 1 - BLUE
  • 2 - RED
  • 3 - GREEN
  • 4 - YELLOW

Added 2 hit blocks for YELLOW and RED (after hit change colour to white so need to hit again)

Hope to see some modifications in future

Have fun