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Description
What happened?
When using any kind of shader pack while playing on a server using a resource pack to implement custom armour, will the displayed armour look broken and as if the textures got misaligned or something.
From own testing, and through additional information by @LoneDev6 does it seem to happen with pretty much any shader and could be related to overriding the rendertype_armor_cutout_no_cull shader, even while it is present in the server's resource pack.
Additional information, including possible reproduction steps, can be found in the following issue: sp614x/optifine#6391
Screenshots
How the armour should look like:

How it actually looks like with shaders enabled:
Relevant log output
Don't see any relevant log entries worth mentioning here.Iris and Minecraft Version
iris-mc1.17-1.1.3.jar for MC 1.17.1
Are you running Sodium along with Iris?
Yes
Operating System
Windows 10
What is your GPU?
NVIDIA GeForce GTX 1060
Java Version
16.0.1 (64 Bit)
Additional context
I reported this to the dev of the server plugin that allows custom items, armour, etc. through generating a resource pack and he mentioned that this needs a fix on your end, as the same also happens on OptiFine's end too.
