Increase default room editor size/reverts default bg color #241

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merged 2 commits into from Jan 27, 2016

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RobertBColton commented Jan 27, 2016

The room editor opens way too small and DaSpirit and Rusky both agreed. Rusky expressed a preference for 4:3 aspect ratio. However, I came up with 1024x640 instead because it's just big enough to fit the whole default room size. This was done the correct way, unlike master, by changing it in the room properties map, so it will not cause the regression like originally in master that made the editor constantly complain of a changing room size.

Room editor sizes

RobertBColton added some commits Jan 27, 2016

Increase default room editor size
The room editor opens way too small and DaSpirit and Rusky both agreed.
Rusky expressed a preference for 4:3 aspect ratio. However, I came up
with 1024x640 instead because it's just big enough to fit the whole
default room size. This was done the correct way, unlike master, by
changing it in the room properties map, so it will not cause the
regression like originally in master that made the editor constantly
complain of a changing room size.
Reverts default background color
Rusky argues further that it creates a Unity3D effect where every game
looks the same. I happen to agree, and I don't want to use the same blue
for all of my own games either, reverting to the default of light gray,
the same as GM8.1 and 16b4.

RobertBColton added a commit that referenced this pull request Jan 27, 2016

Merge pull request #241 from RobertBColton/16b5
Increase default room editor size

@RobertBColton RobertBColton merged commit 63a22c9 into IsmAvatar:16b5 Jan 27, 2016

@RobertBColton RobertBColton changed the title from Increase default room editor size to Increase default room editor size/reverts default bg color Jan 27, 2016

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