Fixes sprite frame translations #243

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merged 1 commit into from Jan 28, 2016

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RobertBColton commented Jan 28, 2016

I found it odd when I saw "Number of subimages:4" instead of "Number of subimages: 4" using the sprite editor with an example game. I looked a little closer and noticed the whitespace was being hardcoded in the translation files. This is not acceptable because with right-to-left langauges such as Hebrew or Arabic the number may actually go first. This change makes it more robust and generic so that the translation can decide the order and whitespace.

Fixes sprite frame translations
I found it odd when I saw "Number of subimages:4" instead of "Number of
subimages: 4" in an example game. I looked a little closer and noticed the
whitespace was being hardcoded in the translation files. This is not
acceptable because with right-to-left langauges such as Hebrew or Arabic
the number may actually go first. This change makes it more robust and
generic so that the translation can decide the order and whitespace.

RobertBColton added a commit that referenced this pull request Jan 28, 2016

Merge pull request #243 from RobertBColton/16b5
Fixes sprite frame translations

@RobertBColton RobertBColton merged commit f28edb7 into IsmAvatar:16b5 Jan 28, 2016

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