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Fixes sprite frame translations #243
I found it odd when I saw "Number of subimages:4" instead of "Number of subimages: 4" using the sprite editor with an example game. I looked a little closer and noticed the whitespace was being hardcoded in the translation files. This is not acceptable because with right-to-left langauges such as Hebrew or Arabic the number may actually go first. This change makes it more robust and generic so that the translation can decide the order and whitespace.