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code_doc Fixed incorrect armour documentation May 26, 2013
data Removed remnant of old vitamin code Jun 16, 2013
msvc100 Add ui.cpp/ui.h to MSVC build project files Jun 10, 2013
tests Update unit test to use overmapbuffer. May 17, 2013
.gitignore Adds some new, useful entries to .gitignore Jun 10, 2013
.travis.yml Added notification for freenode channel May 5, 2013
CODE_STYLE Add padding argument to coding style specification. May 16, 2013
COMPILING.md Fucking underscore. Jun 12, 2013
CONTRIBUTING.md Merge separating out contribution and regular readme content. May 7, 2013
CataclysmWin.cbp Add ui.cpp and ui.h to windows .cbp thingie Jun 8, 2013
DEVELOPER_FAQ.txt Used materials acid resistance to determine how items react to acid f… Jun 5, 2013
LICENSE Added license. May 14, 2013
Makefile Return to the build dir after making win32 bindist. Jun 8, 2013
Makefile.Windows Updated to attach resources to executable Jun 4, 2013
README Corrected readme email Apr 4, 2013
README.md Clarified that issues on Github are preferred to emails May 7, 2013
SIGNOFF Smaller enhancements make the project go round. Jun 11, 2013
TESTING Added short note describing test suite build instructions. Apr 27, 2013
action.cpp Merge branch 'upstream/master' Jun 11, 2013
action.h * Split vehicle disembarking out of game::examine(). Jun 5, 2013
addiction.cpp Addictions can be configured in professions.json Apr 14, 2013
addiction.h Addictions can be configured in professions.json Apr 14, 2013
artifact.cpp Remove deprecated map::spawn_item(). Jun 14, 2013
artifact.h Add super clairvoyance artifact power for debugging. May 4, 2013
artifactdata.h Materials refactoring Jun 1, 2013
basecamp.cpp allowed npcs to wait at basecamp Feb 27, 2013
basecamp.h allowed npcs to wait at basecamp Feb 27, 2013
bionics.cpp Slight rebalancing, adds Power Armor Interface Mk. II Jun 8, 2013
bionics.h Prevent random bionic generation from creating null or faulty bionics Apr 28, 2013
bodypart.cpp Massively reduce the chance of eye, mouth, and head shots. Thanks to … Feb 17, 2013
bodypart.h Moved bodytemp code to player.cpp and uncommented update_bodytemp Mar 14, 2013
building_generation.cpp Remove deprecated map::spawn_item(). Jun 14, 2013
building_generation.h Rename mapgen_helper to building_generation May 26, 2013
calendar.cpp Fix another batch of shadowed variables May 8, 2013
calendar.h Move STARTING_MINUTES to mongroupdef.cpp since it's the only place it… May 16, 2013
cataclysm-launcher Make the 'launcher' do things without spawning _two_ subshells. Jun 5, 2013
catacurse.h Fix catacurse.h compilation with the new ui.cpp Jun 10, 2013
catajson.cpp Add a catajson method to extract a list of strings as a set for use a… May 16, 2013
catajson.h Add a catajson method to extract a list of strings as a set for use a… May 16, 2013
color.cpp Software. New missions. Hospitals. Bugfixes. Dec 15, 2011
color.h Cleaned up redundant #defines. Feb 23, 2013
computer.cpp Added Command to Activate Elevator in HWS Jun 2, 2013
computer.h Added Command to Activate Elevator in HWS Jun 2, 2013
construction.cpp Spawn the correct number of items when deconstructing etc. Fixes Clev… Jun 14, 2013
construction.h Temporary fix for excess construction recipe components causing crash… Apr 23, 2013
crafting.cpp Remove deprecated map::spawn_item(). Jun 14, 2013
crafting.h Fix recipe parsing - in MSVC, catajson.as_string().c_str() becomes in… May 31, 2013
cursesdef.h Make the SDL version compatible with Linux, etc. Jun 1, 2013
debug.cpp Untest Feb 7, 2013
debug.h Destroy trailing whitespace. Feb 22, 2013
defense.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
dialogue.h Remove the old method of handling skills May 31, 2013
disease.cpp Merge branch 'thirst-fix' into bug-fixes Jun 11, 2013
disease.h fixed permissions from executable to read/write on disease.h Apr 26, 2013
enums.h Materials refactoring Jun 1, 2013
event.cpp Merge remote-tracking branch 'upstream/master' Apr 22, 2013
event.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
facdata.h Correct missing comma in facdata.h which caused incorrect faction names Oct 20, 2012
faction.cpp Fix another batch of shadowed variables May 8, 2013
faction.h Shelters. NPC dialog and missions. Dec 8, 2011
field.cpp Added new fields for gibs, and only tiny and small critters are compl… Jun 12, 2013
game.cpp Picking underbrush trains, but has a 50% chance of destroying the bush. Jun 16, 2013
game.h New missions, leg guards, recalculate HP, and increase item stacking … Jun 16, 2013
gamemode.cpp * Fixed options text lengths, added defaults Apr 29, 2013
gamemode.h Revert "Changed RNG to use STD's <random>, with std::default_random_e… Apr 13, 2013
graffiti.cpp That was levels of wrong beyond the ability of ethics to account for. Mar 3, 2013
graffiti.h Add newline at end of file. Reported by aapo. Mar 10, 2013
help.cpp ... Jun 11, 2013
helper.cpp fix bug, inverted the numbering Apr 9, 2013
helper.h fix bug, inverted the numbering Apr 9, 2013
icon.rc Moved drugs that were in misc to chem section Feb 6, 2013
iexamine.cpp Picking berry bushes trains survival (at low levels). Jun 16, 2013
iexamine.h Adds strawberry bushes. Jun 10, 2013
input.cpp added a search function to crafting Mar 25, 2013
input.h added a search function to crafting Mar 25, 2013
inventory.cpp Return pointers to items in player:inv_dump() and inventory::dump() i… Jun 10, 2013
inventory.h Return pointers to items in player:inv_dump() and inventory::dump() i… Jun 10, 2013
inventory_ui.cpp Suppress pop-up when dropping worn items Jun 16, 2013
item.cpp Add radiation badge item and associated infrastructure. Jun 10, 2013
item.h Add radiation badge item and associated infrastructure. Jun 10, 2013
item_factory.cpp Fix item factory to correctly store item birthdays. Jun 15, 2013
item_factory.h Materials refactoring Jun 1, 2013
item_group.cpp * Fixed cavern canned food generation. Apr 28, 2013
item_group.h Periodic wipe of trailing whitespace. Apr 16, 2013
itype.h Materials refactoring Jun 1, 2013
itypedef.cpp Slight rebalancing, adds Power Armor Interface Mk. II Jun 8, 2013
iuse.cpp Plastic/Kevlar Repair Fix Jun 15, 2013
iuse.h Merge PR CleverRaven#1513 - radiation badges Jun 10, 2013
keypress.cpp * Split vehicle disembarking out of game::examine(). Jun 5, 2013
keypress.h Rain effect based on Tase's code. Mar 21, 2013
lightmap.cpp Another day, another huge batch of bugfixes from awesome people. Jun 12, 2013
lightmap.h Fix some warnings that turned up when attempting to compile with MSVC Apr 23, 2013
line.cpp rl_dist(point, point) - used once - calls rl_dist(int, int, int, int). Jun 13, 2013
line.h more of a collision resolution system. Feb 19, 2013
main.cpp Add USE_WINMAIN define for MSVC so it can run without creating a cons… Jun 5, 2013
main_menu.cpp Add a clear method to overmapbuffer and call it when resetting the wo… May 13, 2013
map.cpp New missions, leg guards, recalculate HP, and increase item stacking … Jun 16, 2013
map.h New missions, leg guards, recalculate HP, and increase item stacking … Jun 16, 2013
mapbuffer.cpp Fix some incorrect types Apr 21, 2013
mapbuffer.h Reset the mapbuffer on new world. Feb 24, 2013
mapdata.cpp New debug logger with ability to set log level and filter sources. Oct 3, 2012
mapdata.h Merge batch of the day. Jun 13, 2013
mapgen.cpp New missions, leg guards, recalculate HP, and increase item stacking … Jun 16, 2013
mapgenformat.cpp Minor cleanup to determine_terrain_with_simple_method -some other com… Apr 21, 2013
mapgenformat.h Another batch of un-shadowing variables May 9, 2013
mapitems.h Added more furnishings and items to mansion rooms May 29, 2013
mapitemsdef.cpp Leg Guard Addition Jun 15, 2013
material.cpp Fix a segfault with the material rewrite Jun 4, 2013
material.h Added density field, for use in vortex attacks Jun 3, 2013
melee.cpp Scale stuck cost based on a weapon's ratio of cutting to bashing damage. Jun 4, 2013
mission.cpp Added dialogue for Martyr Mission 3 & 4 Jun 15, 2013
mission.h Added Martyr Mission 3 & 4 Jun 15, 2013
mission_end.cpp Added deposit_box for Vigilante Mission 2, "Retrieve Deposit Box" Jun 1, 2013
mission_fail.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
mission_place.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
mission_start.cpp New missions, leg guards, recalculate HP, and increase item stacking … Jun 16, 2013
missiondef.cpp Added Martyr Mission 3 & 4 Jun 15, 2013
monattack.cpp Remove deprecated map::spawn_item(). Jun 14, 2013
monattack.h Added 'parrot' attack that will allow Mi Go to 'call out' May 26, 2013
mondeath.cpp remove item damage from gibbing Jun 16, 2013
mondeath.h Expanded spawn items function and intial test of zombie clothing drops May 12, 2013
mongroup.h Scale monster spawns based on monster group entry multiplier property. May 8, 2013
mongroupdef.cpp Added Jabberwock monster May 20, 2013
monitemsdef.cpp Rearranged zombie item drops to account for generated clothing May 12, 2013
monmove.cpp Fix silly mistake. Jun 9, 2013
monster.cpp Remove deprecated map::spawn_item(). Jun 14, 2013
monster.h Move monster movecost calculation to its own function for consistency. Jun 9, 2013
morale.h Display player feat morale boosts Apr 9, 2013
moraledata.h Revert "Change specific book name to generic 'difficult book', should… May 1, 2013
mtype.h New missions, leg guards, recalculate HP, and increase item stacking … Jun 16, 2013
mtypedef.cpp New missions, leg guards, recalculate HP, and increase item stacking … Jun 16, 2013
mutation.cpp Make tough, glass jaw and hardcore traits trigger a recalculation of HP Jun 16, 2013
mutation.h Destroy trailing whitespace. Feb 22, 2013
mutation_data.cpp Made mutation categories actually matter. Jun 1, 2013
name.cpp Add city names to names module. Apr 25, 2013
name.h Add city names to names module. Apr 25, 2013
newcharacter.cpp Expanded Martial Arts Traits Jun 12, 2013
npc.cpp Return pointers to items in player:inv_dump() and inventory::dump() i… Jun 10, 2013
npc.h Fix a chatbin save bug that got introduced May 31, 2013
npcmove.cpp Fix run_cost() for diagonal moves. Jun 14, 2013
npctalk.cpp Catch a lingering reference to the old skill data structure Jun 7, 2013
omdata.h New missions, leg guards, recalculate HP, and increase item stacking … Jun 16, 2013
options.cpp Save on sleep? Jun 7, 2013
options.h Save on sleep? Jun 7, 2013
output.cpp Fix warning in output.cpp Jun 13, 2013
output.h Merge branch 'upstream/master' Jun 11, 2013
overmap.cpp Added Cabin basement Jun 15, 2013
overmap.h Make '<' and '>' show different z-levels on the overmap screen May 23, 2013
overmapbuffer.cpp Add a clear method to overmapbuffer and call it when resetting the wo… May 13, 2013
overmapbuffer.h Add a clear method to overmapbuffer and call it when resetting the wo… May 13, 2013
picojson.h Merge remote-tracking branch 'dda/pr/904' into dda-master May 9, 2013
player.cpp Suppress pop-up when dropping worn items Jun 16, 2013
player.h Suppress pop-up when dropping worn items Jun 16, 2013
pldata.h Expanded Martial Arts Traits Jun 12, 2013
posix_time.cpp Complete computer rewrite. Several other changes. Jul 22, 2011
posix_time.h vehicles moving faster are now animated faster. Feb 4, 2013
profession.cpp Profession code uses catajson instead of picojson now Apr 14, 2013
profession.h Addictions can be configured in professions.json Apr 14, 2013
ranged.cpp burst: eliminate redundant checks and suicidal turrets Jun 16, 2013
resource.rc Destroy trailing whitespace. Feb 22, 2013
rng.cpp Merge PR CleverRaven#787: text snippets! Fliers! May 3, 2013
rng.h Merge PR CleverRaven#787: text snippets! Fliers! May 3, 2013
sdlcurse.cpp Limit sdl screen update rate if DrawWindow is called multiple times w… Jun 13, 2013
settlement.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
settlement.h Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
setvector.cpp Fixing things so code compiles on MS Visual Studio 2010, which showed… May 8, 2013
setvector.h Fixing things so code compiles on MS Visual Studio 2010, which showed… May 8, 2013
skill.cpp Remove unnecessary check in SkillLevel::rust Jun 5, 2013
skill.h Remove the old method of handling skills May 31, 2013
text_snippets.cpp Fix off-by-one range error. May 2, 2013
text_snippets.h Add snippets data file and initialize snippets library. May 3, 2013
tileray.cpp Fix some warnings that turned up when attempting to compile with MSVC Apr 23, 2013
tileray.h Fixed linux compatibility Mar 23, 2013
trap.h Added a placeable funnel item to collect water when it is raining. Apr 24, 2013
trapdef.cpp Fix disarming blade trap as per issue CleverRaven#1403. Jun 6, 2013
trapfunc.cpp Remove deprecated map::spawn_item(). Jun 14, 2013
tutorial.cpp Fully separate armour geometry from materials May 19, 2013
tutorial.h Update a few tutorial messages Jun 2, 2013
ui.cpp ui.* now conforms to cataclysmic indentation and spacing convention Jun 10, 2013
ui.h ui.* now conforms to cataclysmic indentation and spacing convention Jun 10, 2013
uistate.h Now using 'uimenu' class to query for sorting, or destination when mo… Jun 8, 2013
veh_interact.cpp Made a couple crafting-related methods take player*, for NPC future-p… May 26, 2013
veh_interact.h Add fuel siphoning to the game. May 15, 2013
veh_type.h Automatically board and unboard vehicles. Jun 12, 2013
veh_typedef.cpp A plethora of small bugfixes. May 27, 2013
vehicle.cpp Merge foraging practice and vitamin balance fixes. Jun 17, 2013
vehicle.h New missions, leg guards, recalculate HP, and increase item stacking … Jun 16, 2013
version.cpp Add custom build step for MSVC to generate version.h Jun 5, 2013
wdirent.h Allow compilation using MSVC 2010 Express, both 32-bit and 64-bit Apr 23, 2013
weather.cpp Added tiny pain effect to Acid Drizzle, raincoats now offer a bit of … Jun 3, 2013
weather.h Add weather forecasting function and hook up to radios. Apr 25, 2013
weather_data.cpp * Fixed options text lengths, added defaults Apr 29, 2013
wincurse.cpp help texts now use current key config. Jun 10, 2013
wish.cpp Fix seg-fault in mutation wish menu Jun 10, 2013