diff --git a/AAC/BUILD 1.6.397 BETA/config.yml b/AAC/BUILD 1.6.397 BETA/config.yml new file mode 100644 index 0000000..e1a058c --- /dev/null +++ b/AAC/BUILD 1.6.397 BETA/config.yml @@ -0,0 +1,586 @@ +####################################################### +# +-------------------------------------------------+ # +# | | # +# | Flex ➤ Minecraft AntiCheat ➤ AAC Edition | # +# | | # +# | AntiCheat Name: AAC (Advanced Anti Cheat) | # +# | AntiCheat Developer: konsolas.58100 | # +# | AntiCheat Link: https://goo.gl/YgNG9b | # +# | Config Version: 3.3.5-b1 | # +# | Config Configurator: ItsMennyo | # +# | Config Build: BUILD 1.6.397 BETA | # +# | Overview Page: https://goo.gl/NJQDFA | # +# | Support Page: https://goo.gl/DAfLsX | # +# | Last Build: https://goo.gl/CFH892 | # +# | | # +# | Copyright © 2017 ItsMennyo, The Netherlands | # +# | | # +# +-------------------------------------------------+ # +####################################################### + +#Hitbox forces players to look at entities they want to attack. +hitbox: + #Do you want to enable the Hitbox check? + #Default: true + enabled: true + #How much should AAC expand hitboxes by? + #Default: 0.6 + lenience: 0.63 + #Should AAC cancel illegal hits? + #Default: true + cancel: true + #How far should a player be able to reach? + #Default: 3.5 + max_reach: 3.53 + #How much should AAC compensate for the movement of the target? + #Default: 5.0 + move_compensation: 7.5 + #Minimum number of violations before AAC starts cancelling hits? + #Default: 1 + min_vl: 5 + #Map of violation levels to commands? + thresholds: + 10: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 20: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} Hitbox" + 25: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} Hitbox" + 30: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} Hitbox" + 40: "aackick {player} Hitbox" + +#BadPackets prevents players from using packets to exploit the server. +badpackets: + #Do you want to enable the BadPackets check? + #Default: true + enabled: true + #After how many moves should packets be cancelled? + #Default: 30 + cancel_threshold: 25 + #How many moves should a player be able to send in 3 ticks? + #Default: 10 + max_moves: 10 + #Map of violation levels to commands? + thresholds: + 100: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 200: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} BadPackets" + 250: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} BadPackets" + 300: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} BadPackets" + 400: "aackick {player} BadPackets" + +#Criticals prevents players from getting critical hits when it's not possible. +criticals: + #Do you want to enable the Criticals check? + #Default: true + enabled: true + #Should a hit be cancelled if it is a critical and the player is on the ground? + #Default: true + cancel_false_hit: true + #How many ticks should AAC enforce between jumps? + #Default: 5 + jump_delay: 5 + #Map of violation levels to commands? + thresholds: + 4: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 8: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} Criticals" + 10: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} Criticals" + 12: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} Criticals" + 16: "aackick {player} Criticals" + +#Fastbow prevents players from shooting their bow too quickly. +fastbow: + #Do you want to enable the Fastbow check? + #Default: true + enabled: true + #How much lag compensation should AAC perform when checking for fastbow? + #Default: 130 + lenience_ms: 130 + #How long should AAC block bow usage after a player is detected for fastbow? + #Default: 100 + block_ticks: 100 + #How much VL does a player need before AAC starts blocking shots? + #Default: 5 + min_vl: 3 + #Map of violation levels to commands? + thresholds: + 6: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 12: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} Fastbow" + 15: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} Fastbow" + 18: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} Fastbow" + 24: "aackick {player} Fastbow" + +#FightSpeed prevents players from attacking too quickly. +fightspeed: + #Do you want to enable the FightSpeed check? + #Default: true + enabled: true + #How many times should a player be able to attack per second? + #Default: 15 + max_hit: 14 + #How many times should a player be allowed to swing per second? + #Default: 35 + max_swing: 28 + #Should fightspeed check for consistent click speed? + #Default: true + consistent_check: true + #Maximum range of hit delays to be regarded as consistent? + #Default: 25 + consistent_threshold: 25 + #Map of violation levels to commands? + thresholds: + 10: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 20: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} FightSpeed" + 25: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} FightSpeed" + 30: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} FightSpeed" + 40: "aackick {player} FightSpeed" + +#Fly prevents players in survival mode from flying. +fly: + #Do you want to enable the Fly check? + #Default: true + enabled: true + #How strongly should AAC enforce fall speeds? + #Default: 0.015 + tolerance: 0.015 + #How strongly should AAC enforce fall speeds? + #Default: 0.015 + e_tolerance: 0.015 + #Multiplier of violation size to be added to VL level? + #Default: 6.0 + vl_multiplier: 1.0 + #Minimum violation level for a player to be teleported down? + #Default: 28 + min_vl: 15 + #Ticks after velocity a player should be immune to the glide check? + #Default: 30 + vel_ticks: 45 + #Teleport the player down if detected? + #Default: true + teleport: true + #Check for invalid abilities packets? + #Default: true + abilities: false + #How many ticks should AAC wait before reducing a player's violation level? + #Default: 20 + reduce_delay: 5 + #Should AAC reset a player's pitch to 0 after a detection? + #Default: false + reset_pitch: false + #Map of violation levels to commands? + thresholds: + 30: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 60: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} Fly" + 75: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} Fly" + 90: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} Fly" + 120: "aackick {player} Fly" + +#Speed prevents players in survival mode from moving too quickly. +speed: + #Do you want to enable the Speed check? + #Default: true + enabled: true + #Maximum amount a player should be allowed to go over a calculated limit? + #Default: 0.005 + threshold: 0.005 + #Duration of time AAC should compensate for velocity? + #Default: 30 + vel_ticks: 30 + #Multiplier of violation size to be added to VL level? + #Default: 6.0 + vl_multiplier: 1.0 + #How many times should a player be allowed to toggle sneak in a second? + #Default: 15 + max_sneak_toggles: 20 + #How many times should a player be allowed to toggle use in a second? + #Default: 35 + max_use_toggles: 40 + #How many violations before a player will start being teleported? + #Default: 36 + min_vl: 15 + #How many ticks should AAC wait before reducing a player's violation level? + #Default: 20 + reduce_delay: 5 + #Map of violation levels to commands? + thresholds: + 30: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 60: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} Speed" + 75: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} Speed" + 90: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} Speed" + 120: "aackick {player} Speed" + +#Derp stops some forms of derp hacking. +derp: + #Do you want to enable the Derp check? + #Default: true + enabled: true + #Map of violation levels to commands? + thresholds: + 1: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 2: "aackick {player} Derp" + +knockback: + enabled: false + tick_delay: 9 + add_ping: true + max_ping: 500 + min_knockback_dist: 0.01 + min_knockback_time: 2 + thresholds: {} + +#NoSwing makes sure players swing their arm when attacking. +noswing: + #Do you want to enable the NoSwing check? + #Default: true + enabled: true + #Map of violation levels to commands? + thresholds: + 6: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 12: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} NoSwing" + 15: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} NoSwing" + 18: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} NoSwing" + 24: "aackick {player} NoSwing" + +#Regen directly stops players from healing too quickly. +regen: + #Do you want to enable the Regen check? + #Default: true + enabled: true + #Should AAC cancel regeneration if it happens too quickly? + #Default: true + cancel_regen: true + #What delay should AAC force between regeneration? + #Default: 3600 + min_regen_delay: 3400 + #What delay should AAC force if the player is fully satiated? + #Default: 450 + min_satiated_delay: 400 + #Map of violation levels to commands? + thresholds: + 6: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 12: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} Regen" + 15: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} Regen" + 18: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} Regen" + 24: "aackick {player} Regen" + +#Killaura detects combat hacks which give an unfair advantage. +killaura: + #Do you want to enable the Killaura check? + #Default: true + enabled: true + #What % of the time should AAC do a check? + #Default: 100 + check_chance: 100 + #Lag compensation paramters? + #Default: 3 + check_delay: 2 + #Lag compensation paramters? + #Default: 6 + listen_delay: 7 + #How far away must 2 players be to be checked? + #Default: 1.2 + min_dist: 2.8 + #How long should the check last? + #Default: 20 + duration: 20 + #How much should the check be weighted? + #Default: 4 + weight: 5 + #How far off should a player be able to look to allow the hit? + #Default: 0.11 + max_diff: 0.13 + #How far should the player be allowed to reach during the check? + #Default: 4.5 + max_reach: 4.8 + #Map of violation levels to commands? + thresholds: + 20: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 40: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} Killaura" + 50: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} Killaura" + 60: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} Killaura" + 80: "aackick {player} Killaura" + +#Heuristics are used by AAC to detect advanced killaura hacks that bypass normal checks. +heuristics: + #Do you want to enable the Heuristics check? + #Default: true + enabled: true + #Heuristic confidence required for a violation? + #Default: 75 + min_confidence: 80 + #List of patterns which should not incur a violation? + #Default: - "P/00" + exempt: {} + #Map of violation levels to commands? + thresholds: + 1: "aackick {player} Heuristics" + +#NoFall ensures players take fall damage. +nofall: + #Do you want to enable the NoFall check? + #Default: true + enabled: true + #Minimum downwards velocity for NoFall to apply? + #Default: -0.2 + required_velocity: -0.2 + #Should AAC deal fall damage to players? + #Default: true + deal_damage: true + #Map of violation levels to commands? + thresholds: + 8: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 16: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} NoFall" + 20: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} NoFall" + 24: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} NoFall" + 32: "aackick {player} NoFall" + +#Jesus stops people from walking on water. +jesus: + #Do you want to enable the Jesus check? + #Default: true + enabled: true + #Should Jesus teleport players? + #Default: true + teleport: true + #Map of violation levels to commands? + thresholds: + 8: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 16: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} Jesus" + 20: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} Jesus" + 24: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} Jesus" + 32: "aackick {player} Jesus" + +#Phase stops people glitching through blocks. +phase: + #Do you want to enable the Phase check? + #Default: true + enabled: true + #Which items should we exclude? + exclude: + - "ANVIL" + - "CHEST" + - "AIR" + - "STATIONARY_WATER" + - "WATER" + - "ENDER_CHEST" + - "TRAPPED_CHEST" + - "STATIONARY_LAVA" + - "LAVA" + - "SOIL" + - "WATER_LILY" + - "VINE" + - "CARPET" + - "CROPS" + - "WHEAT" + - "POTATO" + - "CARROT" + - "PISTON_MOVING_PIECE" + - "LADDER" + #Map of violation levels to commands? + thresholds: + 20: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 40: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} Phase" + 50: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} Phase" + 60: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} Phase" + 80: "aackick {player} Phase" + +#FastUse stops players consuming items too quickly. +fastuse: + #Do you want to enable the FastUse check? + #Default: true + enabled: true + #What delay should AAC enforce for eating an item? + #Default: 1200 + ms_to_use: 1100 + #Map of violation levels to commands? + thresholds: + 2: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 4: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} FastUse" + 5: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} FastUse" + 6: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} FastUse" + 8: "aackick {player} FastUse" + +#FastBreak stops players from breaking blocks too quickly. +fastbreak: + #Do you want to enable the FastBreak check? + #Default: true + enabled: true + #How many ticks should fastbreak count as lag? + #Default: 2 + let_ticks: 4 + #Should AAC cancel an illegal block break? + #Default: true + cancel_break: true + #Should AAC check for a break delay? + #Default: true + check_delay: true + #How many violations before AAC starts cancelling block breaks? + #Default: 1 + cancel_vl: 3 + #Map of violation levels to commands? + thresholds: + 6: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 12: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} FastBreak" + 15: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} FastBreak" + 18: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} FastBreak" + 24: "aackick {player} FastBreak" + +#FastPlace stops players from placing blocks too quickly. +fastplace: + #Do you want to enable the FastPlace check? + #Default: true + enabled: true + #How many blocks should a player be allowed to place in one second? + #Default: 10 + max_place_per_second: 10 + #Should AAC cancel an illegal block place? + #Default: true + cancel_place: true + #How many violations before AAC starts cancelling block placements? + #Default: 2 + cancel_vl: 3 + #Map of violation levels to commands? + thresholds: + 6: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 12: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} FastPlace" + 15: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} FastPlace" + 18: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} FastPlace" + 24: "aackick {player} FastPlace" + +#Nuker stops players from breaking too many blocks at once. +nuker: + #Do you want to enable the Nuker check? + #Default: true + enabled: true + #How many blocks should a player be able to break in 1 second? + #Default: 40 + max_breaks_per_second: 40 + #The violation will only be recorded if it divides by this number? + #Default: 41 + vl_divisor: 41 + #Map of violation levels to commands? + thresholds: + 1: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 2: "aackick {player} Nuker" + +#Interact stops players interacting in impossible situations. +interact: + #Do you want to enable the Interact check? + #Default: true + enabled: true + #Detect interacting with liquids? + #Default: true + cancel_liquids: true + #Detect ghosthand to interact with blocks? + #Default: true + cancel_ghost_block: true + #Detect interacting whilst dead? + #Default: true + cancel_dead: true + #Detect hitting whilst using an item? + #Default: true + cancel_item_attack: true + #Detect hitting through walls? + #Default: true + cancel_ghost_attack: true + #Violation before AAC starts cancelling interact when detecting ghosthand? + #Default: 5 + cancel_vl_interact: 10 + #Default: 5 + cancel_vl_place: 10 + #Default: 0 + cancel_vl_break: 5 + #Map of violation levels to commands? + thresholds: + 20: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 40: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} Interact" + 50: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} Interact" + 60: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} Interact" + 80: "aackick {player} Interact" + +#Velocity makes sure that players take proper knockback. +velocity: + #Do you want to enable the Velocity check? + #Default: true + enabled: true + #How many ticks should AAC check a player for? + #Default: 15 + check_length: 15 + #What is the maximum distance AAC should teleport a detected player? + #Default: 3.0 + max_tp_dist: 2.0 + #How many violations before AAC starts teleporting players who ignore velocity? + #Default: 5 + min_vl: 3 + #How much should AAC increase a player's violation level by on detection? + #Default: 2 + vl_normal: 1 + #If a player seems frozen, how much should AAC increase their violation level? + #Default: 0 + vl_no_packet: 0 + #Map of violation levels to commands? + thresholds: + 6: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 12: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} Velocity" + 15: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} Velocity" + 18: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} Velocity" + 24: "aackick {player} Velocity" + +spam: + enabled: false + whitelist: {} + message_limit: 4 + chat_speed: 10 + thresholds: {} + +#Parameters for AAC's packet level movement check system. +move: + #Do you want to enable the Move check? + #Default: true + enabled: true + #Maximum lagspike size to compensate for ticks? + #Default: -50 + min_balance: -80 + #Maximum extra packets before cancelling and causing movement violations? + #Default: 5 + cancel_threshold: 10 + #Default balance when networking heuristics determine that the connection is normal? + #Default: -1 + reset_level: -1 + #Maximum packet overload level to hold a player at? + #Default: 10 + balance_cap: 10 + #At what tick interval should AAC reduce 1 VL from the player? + #Default: 25 + decay: 5 + #Teleport offset which AAC will accept from players? + #Default: 0.001 + tp_accept_threshold: 0.001 + #Map of violation levels to commands? + thresholds: + 100: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?" + 200: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} Packets" + 250: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} Packets" + 300: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} Packets" + 400: "aackick {player} Packets" + +#How many times must a player be kicked before he is banned? +#Default: -1 +ban_threshold: -1 +#What command should be executed when a player is banned? +#Default: "aacban {player}" +ban_command: "aacban {player}" +#How long after a player is kicked should he be allowed to log in? +#Default: 120 +kick_ticks: -1 +#Should AAC log events to a file? +#Default: true +log_file: true +#Should /aackick broadcast a message? +#Default: false +aackick_broadcast: false +#Should AAC disable/enable checks dynamically? +#Default: true +usetps: true +#Enable verbose logging? +#Default: false +verbose: true +#Enable verbose logging to console? +#Default: false +log_console: true