From 9ac0c48bc17bf5c908bdadf82350e7f8daa199c9 Mon Sep 17 00:00:00 2001 From: ItsMennyo Date: Fri, 19 Jan 2018 15:48:44 +0100 Subject: [PATCH] BUILD 2.2.093 EXPERIMENTAL --- AntiAura/LATEST PUBLIC BUILD.yml | 92 ++++++++++++++++---------------- 1 file changed, 46 insertions(+), 46 deletions(-) diff --git a/AntiAura/LATEST PUBLIC BUILD.yml b/AntiAura/LATEST PUBLIC BUILD.yml index 1a7a35f..b7149b1 100644 --- a/AntiAura/LATEST PUBLIC BUILD.yml +++ b/AntiAura/LATEST PUBLIC BUILD.yml @@ -6,14 +6,14 @@ # | AntiCheat: AntiAura (AA) | # # | Developer: joehot200.147 | # # | Spigot Page: https://goo.gl/8wrt6R | # -# | Plugin Version: 11.36 | # +# | Plugin Version: 11.38 | # # | Configurator: ItsMennyo | # -# | Config Build: BUILD 2.1.241 BETA | # +# | Config Build: BUILD 2.2.093 EXPERIMENTAL | # # | Overview: https://goo.gl/NJQDFA | # # | Support: https://goo.gl/DAfLsX | # # | Latest Build: https://goo.gl/9YedUw | # # | | # -# | Copyright © 2017 ItsMennyo Network | # +# | Copyright © 2017 - 2018 ItsMennyo Network | # # | | # # +------------------------------------------------+ # ###################################################### @@ -94,34 +94,34 @@ Forcefield: #The maximum amount of hits that AntiAura will store to analyze the player? #Default: 30 MaxHitSampleCount: 30 - #Do you want to ignore the hits if it is canceled by AntiAura or another plugin such as safezones or spawns? + #Do you want to ignore the hits if it is canceled by AntiAura or another plugin such as safe-zones or spawns? #Default: false IgnoreIfHitCancelled: false #This checks the consistency of hit positioning. HitPosition: #The maximum values in which player hits are legitimate. #Default: 0.31 - MaxValue: 0.37 + MaxValue: 0.3723 #If the player's movements are too controlled and consistent, the average of their hits will go below MinValue. #Default: 0.002 - MinValue: 0.002 + MinValue: 0.0027 #Should we not count the hits if the player has been moving slowly and not turned their head significantly before the hit? #Default: true IgnoreHitsFromSlowMovingPlayers: true - #Command to execute when Consistency/HitPosition is detected? + #Command to execute when HitPosition is detected? HitPositionCommand: # #This checks if all hits have similar head movement. HeadMovementPerHit: #The minimum amount of head movement that the average of all hits should have? #Default: 0.2 - MinAverageMovementToCalculate: 0.24 + MinAverageMovementToCalculate: 0.15 #The amount that a hit must be near the average of all hits to be counted as similar movement per hit? #Default: 0.1 - SimilarHeadMoveAmount: 0.16 + SimilarHeadMoveAmount: 0.15 #If more than ConsistentPercentageMax have consistent head movement, kick the player for hacking. #Default: 85 - ConsistentPercentageMax: 88 - #Command to execute when Consistency/HeadMovementPerHit is detected? + ConsistentPercentageMax: 85 + #Command to execute when HeadMovementPerHit is detected? HeadMovementPerHitCommand: # #Block players hitting outside of their field of view. Angle: @@ -135,10 +135,10 @@ Forcefield: BlockImpossibleHits: true #Amount of times the player must be detected by the Angle check to be kicked? #Default: 8 - Threshold: 6 + Threshold: 10 #How much do you want to lower the Threshold when the player is detected as legit? #Default: 1.2 - SafeHitDecrease: 1.0 + SafeHitDecrease: 0.25 #Command to execute when Angle is detected? AngleCommand: # #Block players hitting entities too far away. @@ -147,7 +147,7 @@ Forcefield: Enabled: true #What is the maximum distance players can hit before the hit will be canceled? #Default: 4.4 - MaxReach: 4.5 + MaxReach: 4.7 #Do you want to give extra leniency when the player is running and hitting? #Default: true BackHitAccounting: true @@ -156,10 +156,10 @@ Forcefield: Threshold: 5 #Reach hacks above the RaiseThresholdReach will raise the threshold. #Default: 4.6 - RaiseThresholdReach: 4.8 + RaiseThresholdReach: 4.9 #How much do you want to lower the Threshold when the player is detected as legit? #Default: 0.5 - SafeHitDecrease: 0.4 + SafeHitDecrease: 0.1 #Command to execute when Reach is detected? ReachCommand: # #Block players from hitting entities through other entities or blocks. @@ -185,8 +185,8 @@ Forcefield: #Default: 0.09 MaxMove: 0.1 #The amount that a player must have turned their head in the past ticks to drag their head back to the original position. - #Default: 3.0 - LagBackThreshold: 2.5 + #Default: 5.0 + LagBackThreshold: 5.0 #The time that a player cannot attack and if they do their Threshold will be raised. #Default: 4 CantAttackTime: 3 @@ -197,7 +197,7 @@ Forcefield: CancelMove: #The amount that a player must have turned their head during the last recent ticks to have their attacks temporarily canceled. #Default: 0.15 - CancelMove: 0.2 + CancelMove: 0.18 #The minimum Threshold a player must have hit for the HeadMove checks to cancel any damage from CancelMove. #Default: 2 MinimumBlockThreshold: 4 @@ -210,10 +210,10 @@ Forcefield: Threshold: 8 #How much do you want to lower the Threshold when the player is detected as legit? #Default: 1.2 - SafeHitDecrease: 1.0 + SafeHitDecrease: 0.4 #How much should the Threshold be lowered per second? #Default: 0.5 - DecreasePerSecond: 0.5 + DecreasePerSecond: 0.2 #Command to execute when HeadMove is detected? HeadCommand: # #This checks for hits that are consistently positioned in exactly the same place. @@ -222,16 +222,16 @@ Forcefield: Enabled: true #The maximum distance in which hits are counted as in the same place? #Default: 0.45 - NearDistance: 0.4 + NearDistance: 0.44 #The minimum amount of recent head movement to take hits into account? #Default: 0.03 - MinHeadMovement: 0.04 + MinHeadMovement: 0.059 #Amount of times the player must be detected by the Position check to be kicked? #Default: 7 Threshold: 8 #How much do you want to lower the Threshold when the player is detected as legit? #Default: 0.325 - SafeHitDecrease: 0.25 + SafeHitDecrease: 0.2 #How much should the Threshold be lowered per second? #Default: 0.1 DecreasePerSecond: 0.1 @@ -246,32 +246,32 @@ Forcefield: IsMoving: 0.007 #This is the same as IsMoving. However it will overwrite IsMoving if the opponent is more than 3 blocks away when hit. #Default: 0.005 - IsMoving2: 0.005 + IsMoving2: 0.004 #How long can a player have recently moved their head to be counted as having head movement? #Default: 4 - MovingAttackTime: 4 + MovingAttackTime: 3 #Take into account movement on the yaw axis only? #Default: true - YawOnly: true + YawOnly: false #This will add extra Threshold to a hit if it is from a large distance. DistanceAccounting: #Do you want to enable Accounting for Distance? Enabled: true #How far away do you want the hit to before extra Threshold is added to it? #Default: 3.5 - DistanceAmount: 3.2 + DistanceAmount: 3.4 #The weight of the distance? Each block of distance is multiplied by the DistanceWeight. #Default: 0.50 DistanceWeight: 0.6 #Amount of times the player must be detected by the Accuracy check to be kicked? #Default: 7 - Threshold: 8 + Threshold: 6 ##How much do you want to lower the Threshold when the player is detected as legit? #Default: 0.45 - ArmSwingDecrease: 0.4 + ArmSwingDecrease: 0.2 #How much should the Threshold be lowered per second? #Default: 0.20 - DecreasePerSecond: 0.2 + DecreasePerSecond: 0.1 #Command to execute when Accuracy is detected? AccuracyCommand: # @@ -532,16 +532,16 @@ Step: Enabled: true #How often do you want to check if the person has moved too much? #Default: 6 - TimePerCheck: 6 + TimePerCheck: 4 #In the TimePerCheck, what is the maximum distance a player can move upwards? #Default: 2.8 - MaxDistanceMovedUpwards: 2.4 + MaxDistanceMovedUpwards: 1.9 #In the TimePerCheck, what is the maximum distance a player can move downwards? - #Default: 22.5 - MaxDistanceMovedDownwards: 21.5 + #Default: 23.5 + MaxDistanceMovedDownwards: 14.0 #If a person is dragged back for hacking, do you want to force them to the ground? #Default: true - ForceUserToGround: false + ForceUserToGround: true #Amount of times the player must be detected by the Step check to be kicked? #Default: 8 Threshold: 6 @@ -593,10 +593,10 @@ Spider: ForceUserToGround: false #Amount of times the player must be detected by the Spider check to be kicked? #Default: 5 - Threshold: 4 + Threshold: 5 #What the Threshold must be at to drag a player back? #Default: 0 - DragBackThreshold: 0 + DragBackThreshold: 2 #Command to execute when Spider is detected? SpiderCommand: # @@ -609,7 +609,7 @@ Jump: MaxJumpOnLevelSurface: 5.4 #Amount of times the player must be detected by the Jump check to be kicked? #Default: 8 - Threshold: 6 + Threshold: 5 #What the Threshold must be at to drag a player back? #Default: 0 DragBackThreshold: 2 @@ -647,7 +647,7 @@ Flight: TeleportDownOnly: false #Amount of times the player must be detected by the Flight check to be kicked? #Default: 5 - Threshold: 6 + Threshold: 5 #What the Threshold must be at to drag a player back? #Default: 0 DragBackThreshold: 2 @@ -701,7 +701,7 @@ Speed: Water: true #Amount of times the player must be detected by the Speed check to be kicked? #Default: 15 - Threshold: 12 + Threshold: 10 #What the Threshold must be at to drag a player back? #Default: 10 DragBackThreshold: 4 @@ -812,7 +812,7 @@ FastBreak: Threshold: 10 #How much do you want to lower the Threshold when the player is detected as legit? #Default: 0.4 - SafeHitDecrease: 0.25 + SafeHitDecrease: 0.2 #Command to execute when FastBreak is detected? FastBreakCommand: # @@ -828,7 +828,7 @@ NoSwing: Threshold: 3 #How much do you want to lower the Threshold when the player is detected as legit? #Default: 0.5 - SafeInteractDecrease: 0.2 + SafeInteractDecrease: 0.25 #Command to execute when NoSwing is detected? NoSwingCommand: # @@ -841,10 +841,10 @@ Regen: MaxHalfHeartsPerRegen: 1.0 #Maximum half-hearts that a player can Regen per second? #Default: 4.0 - MaxHeartsPerSecond: 4.5 + MaxHeartsPerSecond: 4.0 #Amount of times the player must be detected by the Regen check to be kicked? #Default: 5 - Threshold: 5 + Threshold: 4 #Command to execute when Regen is detected? RegenCommand: # @@ -867,7 +867,7 @@ PotionSaver: Enabled: true #Amount of times the player must be detected by the PotionSaver check to be kicked? #Default: 4 - Threshold: 4 + Threshold: 5 #If a player is not sending any KeepAlive packets, do not detect players for PotionSaver? #Default: true DisableWhenNotSendingKeepAlive: true