From f74dfff30f2645d9c02dd9411e8df165250edd33 Mon Sep 17 00:00:00 2001 From: ItsMennyo Date: Sat, 3 Mar 2018 14:30:36 +0100 Subject: [PATCH] BUILD 2.0.158 BETA --- AAC/LATEST PUBLIC BUILD.yml | 109 +++++++++++++++++------------------- 1 file changed, 50 insertions(+), 59 deletions(-) diff --git a/AAC/LATEST PUBLIC BUILD.yml b/AAC/LATEST PUBLIC BUILD.yml index 2a9fa80..3e06ea0 100644 --- a/AAC/LATEST PUBLIC BUILD.yml +++ b/AAC/LATEST PUBLIC BUILD.yml @@ -6,9 +6,9 @@ # | AntiCheat: AAC (Advanced Anti Cheat) | # # | Developer: konsolas.58100 | # # | Spigot Page: https://goo.gl/YgNG9b | # -# | Plugin Version: 3.3.9 | # +# | Plugin Version: 3.3.11-b1 | # # | Configurator: ItsMennyo | # -# | Config Build: BUILD 2.0.000 BETA | # +# | Config Build: BUILD 2.0.158 BETA | # # | Overview: https://goo.gl/NJQDFA | # # | Support: https://goo.gl/DAfLsX | # # | Latest Build: https://goo.gl/CFH892 | # @@ -21,7 +21,6 @@ #HitBox force players to look at the entities that they want to attack. hitbox: #Do you want to enable the HitBox check? - #Default: true enabled: true #How much should the HitBoxes be expanded? #Default: 0.6 @@ -51,10 +50,9 @@ hitbox: #BadPackets prevents players from sending packets to exploit the server. badpackets: #Do you want to enable the BadPackets check? - #Default: true enabled: true #After how many bad packets should it be canceled? - #Default: 30 + #Default: 50 cancel_threshold: 25 #How many moves is a player be able to send in 3 ticks? #Default: 10 @@ -69,7 +67,6 @@ badpackets: #Criticals prevent players from using critical hits when it is not possible. criticals: #Do you want to enable the Criticals check? - #Default: true enabled: true #Should the illegal critical hits be canceled? #Default: true @@ -87,7 +84,6 @@ criticals: #FastBow prevent players from shooting too quickly. fastbow: #Do you want to enable the FastBow check? - #Default: true enabled: true #How much lag compensation when checking for FastBow? #Default: 130 @@ -108,7 +104,6 @@ fastbow: #FightSpeed prevents players from attacking too quickly. fightspeed: #Do you want to enable the FightSpeed check? - #Default: true enabled: true #How many times per second can a player hit an entity? #Default: 15 @@ -132,7 +127,6 @@ fightspeed: #Fly prevents players from flying in survival mode. fly: #Do you want to enable the Fly check? - #Default: true enabled: true #How should the fall speeds enforced? #Default: 0.015 @@ -147,7 +141,7 @@ fly: min_vl: 50 #How long have a player to responds to velocity? #Default: 30 - vel_ticks: 50 + vel_ticks: 60 #Teleport the player down if he is detected? #Default: true teleport: true @@ -170,7 +164,6 @@ fly: #Speed prevents players from moving too quickly in survival mode. speed: #Do you want to enable the Speed check? - #Default: true enabled: true #How much leniency should the Speed check have? #Default: 0.005 @@ -193,6 +186,21 @@ speed: #How long before start reducing violations? #Default: 20 reduce_delay: 5 + #Specific configuration options which control how the check works: + #Default: 0.5 + item_scalar: 0.5 + #Default: 0.63 + sneak_scalar: 0.63 + #Default: 0.7 + soul_sand_scalar: 0.7 + #Default: true + check_sprint_direction: true + #Default: true + check_slowness_effect: true + #Default: true + check_cobwebs: true + #Default: true + strict_velocity_checking: true #Map of violations levels to commands: thresholds: 180: "conditionalcommands:cc {player} if (-ping->1000&-tps->19.9)&-time_online->5000&-uptime->600 do aackick {player} Internet/Server Issues?" @@ -203,7 +211,6 @@ speed: #Derp stops some forms of Derp cheats. derp: #Do you want to enable the Derp check? - #Default: true enabled: true #Map of violations levels to commands: thresholds: @@ -221,7 +228,6 @@ knockback: #NoSwing ensures that players swing with their arm when attacking or mining. noswing: #Do you want to enable the NoSwing check? - #Default: true enabled: true #Map of violations levels to commands: thresholds: @@ -233,7 +239,6 @@ noswing: #Regen stops players from healing too quickly. regen: #Do you want to enable the Regen check? - #Default: true enabled: true #Should the regeneration be canceled if it happens too quickly? #Default: true @@ -251,34 +256,25 @@ regen: 15: "conditionalcommands:cc {player} if (-ping->0&-ping-<250)&-tps->19.0 do aackick {player} Regen" 19: "aackick {player} Regen" -#Killaura detects combat cheats which give an unfair advantage. +#KillAura detects combat cheats which give an unfair advantage. killaura: - #Do you want to enable the Killaura check? - #Default: true + #Do you want to enable the KillAura check? enabled: true - #How much percent of the time should we check the player? - #Default: 100 - check_chance: 100 - #Lag compensation paramters? - #Default: 3 - check_delay: 2 - #Default: 6 - listen_delay: 7 - #How far away must the 2 players be to be checked? - #Default: 1.2 - min_dist: 2.8 - #How long should we check the player? - #Default: 20 - duration: 20 - #How much should the check be weighted? + #How much should the violation level increase if a player attacks suspiciously? #Default: 4 - weight: 5 - #How far off is a player able to look and hit the entity? - #Default: 0.12 - max_diff: 0.12 - #How far is a player able to Reach? - #Default: 4.6 - max_reach: 4.7 + suspicious_vl: 4 + #How much should the violation level increase if a player attacks a hidden entity? + #Default: 1 + entity_vl: 2 + #Should we check KillAura with mobs instead of fake players? + #Default: false + check_mobs: false + #Should we cancel impossible hits? + #Default: false + cancel_hit: false + #How many violations before hits start being canceled? + #Default: 6 + min_vl: 18 #Map of violations levels to commands: thresholds: 36: "conditionalcommands:cc {player} if (-ping->1000&-tps->19.9)&-time_online->5000&-uptime->600 do aackick {player} Internet/Server Issues?" @@ -286,10 +282,9 @@ killaura: 49: "conditionalcommands:cc {player} if (-ping->0&-ping-<250)&-tps->19.0 do aackick {player} Killaura" 55: "aackick {player} Killaura" -#Heuristics is used to detect advanced Killaura cheats that bypass the normal checks. +#Heuristics is used to detect advanced KillAura cheats that bypass the normal checks. heuristics: #Do you want to enable the Heuristics check? - #Default: true enabled: true #How high should the Heuristic confidence be to give a violation? #Default: 75 @@ -305,7 +300,6 @@ heuristics: #NoFall ensures players take proper fall damage. nofall: #Do you want to enable the NoFall check? - #Default: true enabled: true #What downward Velocity is required to check for NoFall? #Default: -0.2 @@ -323,7 +317,6 @@ nofall: #Jesus stops people from walking on water. jesus: #Do you want to enable the Jesus check? - #Default: true enabled: true #Should we teleport the players back? #Default: true @@ -338,7 +331,6 @@ jesus: #Phase stops people from glitching through blocks. phase: #Do you want to enable the Phase check? - #Default: true enabled: true #Which blocks should be exempt from phase checking? exclude: @@ -371,7 +363,6 @@ phase: #FastUse stops players form using items too quickly. fastuse: #Do you want to enable the FastUse check? - #Default: true enabled: true #How much delay should we enforce for eating an item? #Default: 1200 @@ -386,7 +377,6 @@ fastuse: #FastBreak stops players from breaking blocks too quickly. fastbreak: #Do you want to enable the FastBreak check? - #Default: true enabled: true #How many ticks should we count as lag? #Default: 2 @@ -410,7 +400,6 @@ fastbreak: #FastPlace stops players from placing blocks too quickly. fastplace: #Do you want to enable the FastPlace check? - #Default: true enabled: true #How many blocks can a player place in one second? #Default: 10 @@ -431,7 +420,6 @@ fastplace: #Nuker stops players in creative mode from breaking too many blocks at once. nuker: #Do you want to enable the Nuker check? - #Default: true enabled: true #How many blocks is a player be able to break in 1 second? #Default: 40 @@ -447,7 +435,6 @@ nuker: #Interact stops players form interacting in impossible situations. interact: #Do you want to enable the Interact check? - #Default: true enabled: true #Detect interacting with liquids? #Default: true @@ -481,7 +468,6 @@ interact: #Velocity makes sure that players take proper knockback. velocity: #Do you want to enable the Velocity check? - #Default: true enabled: true #How long should we check the players? #Default: 15 @@ -489,6 +475,12 @@ velocity: #The maximum distance that a detected player should be teleported? #Default: 3.0 max_tp_dist: 2.0 + #Should we use the velocity setback system? + #Default: true + use_velocity_setbacks: true + #Should we check for midair direction changes? + #Default: true + check_direction: true #How many violations before teleporting the player? #Default: 8 min_vl: 7 @@ -518,19 +510,18 @@ spam: #Parameters for packet level movement check system. move: #Do you want to enable the Move check? - #Default: true enabled: true #How much lag should we compensate? - #Default: -60 - min_balance: -80 + #Default: -80 + min_balance: -75 #How many extra packets is a player allowed to send? - #Default: 5 + #Default: 10 cancel_threshold: 5 #What balance should we set the player when the connection seems normal? #Default: -1 reset_level: -1 #How high should the internal packet balance be allowed to get? - #Default: 10 + #Default: 15 balance_cap: 10 #At what tick interval should we reduce 1 VL from the player? #Default: 25 @@ -540,10 +531,10 @@ move: tp_accept_threshold: 0.001 #Map of violations levels to commands: thresholds: - 230: "conditionalcommands:cc {player} if (-ping->1000&-tps->19.9)&-time_online->5000&-uptime->600 do aackick {player} Internet/Server Issues?" - 280: "conditionalcommands:cc {player} if (-ping->0&-ping-<100)&-tps->19.5 do aackick {player} Packets" - 340: "conditionalcommands:cc {player} if (-ping->0&-ping-<250)&-tps->19.0 do aackick {player} Packets" - 400: "aackick {player} Packets" + 330: "conditionalcommands:cc {player} if (-ping->1000&-tps->19.9)&-time_online->5000&-uptime->600 do aackick {player} Internet/Server Issues?" + 380: "conditionalcommands:cc {player} if (-ping->0&-ping-<100)&-tps->19.5 do aackick {player} Packets" + 440: "conditionalcommands:cc {player} if (-ping->0&-ping-<250)&-tps->19.0 do aackick {player} Packets" + 500: "aackick {player} Packets" #How many times must a player be kicked before he is banned? #Default: -1