forked from denoland/deno
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Refactor zero-copy buffers for performance and to prevent memory leaks
* In order to prevent ArrayBuffers from getting garbage collected by V8, we used to store a v8::Persistent<ArrayBuffer> in a map. This patch introduces a custom ArrayBuffer allocator which doesn't use Persistent handles, but instead stores a pointer to the actual ArrayBuffer data alongside with a reference count. Since creating Persistent handles has quite a bit of overhead, this change significantly increases performance. Various HTTP server benchmarks report about 5-10% more requests per second than before. * Previously the Persistent handle that prevented garbage collection had to be released manually, and this wasn't always done, which was causing memory leaks. This has been resolved by introducing a new `PinnedBuf` type in both Rust and C++ that automatically re-enables garbage collection when it goes out of scope. * Zero-copy buffers are now correctly wrapped in an Option if there is a possibility that they're not present. This clears up a correctness issue where we were creating zero-length slices from a null pointer, which is against the rules.
- Loading branch information
1 parent
abdb98a
commit 41c7e96
Showing
15 changed files
with
415 additions
and
304 deletions.
There are no files selected for viewing
Large diffs are not rendered by default.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.