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Branch: master
Commits on Sep 17, 2018
  1. Merge pull request #986 from smcv/gcc8

    xycaleth committed Sep 17, 2018
    JK2: Remove mismatched allocator from std::map typedefs
Commits on Sep 15, 2018
  1. Merge branch 'master' into gcc8

    xycaleth committed Sep 15, 2018
  2. Merge pull request #978 from xycaleth/fix/s-khz

    xycaleth committed Sep 15, 2018
    Use s_khz with SDL sound backend
Commits on Jun 9, 2018
  1. Add missing sdl_sound.h file

    xycaleth committed Jun 9, 2018
  2. Use s_khz with SDL sound backend

    xycaleth committed Jun 9, 2018
    And remove s_sdlSpeed
Commits on May 7, 2018
  1. Add SDL2 to macOS app bundle

    xycaleth committed May 7, 2018
    This will make the macOS app bundle completely self-contained (as it
    should be), i.e. the client will not need to install SDL2 separately.
Commits on May 6, 2018
  1. Remove tools which were moved to OpenJK-Tools

    xycaleth committed May 6, 2018
  2. Remove Xbox-related or unused tools

    xycaleth committed May 6, 2018
    Some of the tools were purpose-made for assets to be used on the Xbox.
    We don't need these anymore so let's remove them.
Commits on Apr 28, 2018
  1. Upgrade minimum CMake to 3.1

    xycaleth committed Apr 28, 2018
    And update all the copyright years in those files
Commits on Apr 1, 2018
  1. Merge pull request #967 from JACoders/dev/fix-legacy-mods-ghoul2-api

    xycaleth committed Apr 1, 2018
    Fix Ghoul2 API on server and UI for legacy mods
Commits on Mar 9, 2018
  1. Merge pull request #962 from JACoders/dev/sdl-format-spec-fixes

    xycaleth committed Mar 9, 2018
    Shared: Add missing audio format types for newer SDL
Commits on Mar 7, 2018
  1. Merge pull request #961 from JACoders/dev/upgrade-sdl2.0.8

    xycaleth committed Mar 7, 2018
    Upgrade to newest version of SDL2 (2.0.8)
Commits on Mar 4, 2018
  1. Replace OS X -> macOS

    xycaleth committed Mar 4, 2018
Commits on Feb 25, 2018
  1. [SP] Fix vid_restart crash

    xycaleth committed Feb 25, 2018
    The renderer isn't initialized until the first frame after the restart.
    The game frame can run before this happens which will try to do some
    operations with the renderer, causing the process to crash.
Commits on Jan 28, 2018
  1. Fix Travis CI build (#955)

    xycaleth committed Jan 28, 2018
    * Fix Travis CI build
    
    Add missing dependencies - why doesn't aptitude just download them??
    
    * Try apt packages using apt add-on in Travis
    
    * Remove some packages and fix host env variable
    
    * Add libglib2.0-dev dependency for i686
    
    * Maybe Release and Debug flavours?
    
    * Split Debug and Release travis builds
    
    * Add macOS build
    
    * Brew install for OSX build
    
    And reorder the builds
    
    * Try using install script again
    
    * Fix typo when running install script
    
    * Fix install script for macOS
    
    * Whitespace fixes
    
    * Add missing space
Commits on Dec 24, 2017
  1. Change refimport ri from ptr type to value type

    xycaleth committed Dec 24, 2017
    This is mainly for making it similar to the SP renderer. ri. was
    preferred over ri-> as there is one less level of indirection (and so
    potentially more performant).
    
    The shell command
    
        sed -i '' 's/ri\->\([A-Z]\)/ri.\1/g' *.cpp
    
    was run to do the majority of the find/replace.
Commits on Jul 1, 2017
  1. Fix warnings in l_precomp.cpp

    xycaleth committed Jul 1, 2017
  2. Fix warnings in G2_API.cpp

    xycaleth committed Jul 1, 2017
Commits on Jun 25, 2017
  1. Run cmake install with correct configuration

    xycaleth committed Jun 25, 2017
Commits on Jun 24, 2017
  1. Move appveyor scripts to scripts/appveyor

    xycaleth committed Jun 24, 2017
Commits on Jun 23, 2017
  1. Minor fix to the deploy script

    xycaleth committed Jun 23, 2017
  2. Merge branch 'dev/appveyor'

    xycaleth committed Jun 23, 2017
Commits on Jun 21, 2017
  1. Enable RDP on appveyor temporarily

    xycaleth committed Jun 21, 2017
  2. Try setting private ssh key differently..

    xycaleth committed Jun 21, 2017
  3. Appveyor: Set private SSH key from env variable

    xycaleth committed Jun 21, 2017
Commits on Jun 10, 2017
  1. Disable RDP blocking in appveyor deployment

    xycaleth committed Jun 10, 2017
  2. Test...

    xycaleth committed Jun 10, 2017
Commits on Mar 19, 2017
  1. Set variables correctly in deploy script

    xycaleth committed Mar 19, 2017
  2. Use setlocal properly in deploy script

    xycaleth committed Mar 19, 2017
  3. Fix rsync command in deploy script

    xycaleth committed Mar 19, 2017
Commits on Mar 12, 2017
  1. Maybe run rsync in cygwin bash?

    xycaleth committed Mar 12, 2017
  2. Add deployment script for AppVeyor

    xycaleth committed Mar 12, 2017