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XInput / 360 controller support is all kinds of broken #348

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ensiform opened this issue Aug 15, 2013 · 3 comments
Closed

XInput / 360 controller support is all kinds of broken #348

ensiform opened this issue Aug 15, 2013 · 3 comments

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@ensiform
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This needs probably a total overhaul to actually function more correctly.

Buttons aren't even mapped correctly in code.
Can't bind controller buttons to +buttons like jump and actually expect to hold the button down for force jump.
Not all axes are even used.
Dead zones shouldn't be handled in cl input code, it should be earlier in the input code.
Customizable 6-axis stuff for joystick move from ioq3?

Maybe wait for unified sdl2.

@ensiform
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Issue #335 is slightly related but this is just a more concise list of things currently wrong with the windows x360/xinput controller support.

@ensiform
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Might consider disabling or removing the code for this until its rewritten and or fixed.

@ghost ghost assigned eezstreet Dec 11, 2013
eezstreet added a commit that referenced this issue Jan 26, 2014
@ensiform
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ensiform commented Feb 1, 2014

@eezstreet the buttons don't work 100% correctly even after my latest commit.

Edit: Should be fixed now.

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