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Feature Request: Widescreen/Eyefinity Support #36

@JacqylFrost

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@JacqylFrost

Any chance you guys are going to update these to work properly in widescreen and eyefinity? They can be made to run at any resolution via an ini file, but it'd be nice to have proper resolution detection in the menu, or at the very least just fix the HUD for WS and Eyefinity.

When Return to Castle Wolfenstein's source was released, a guy did a fix for them for widescreen and triplehead, I've mirrored his source code here: https://github.com/thelolotov/RTCW-WSGF

He unfortunately seems to have dropped off the face of the earth, otherwise I'd just ask him.

Anyone willing to give this a go? It would be amazing to have widescreen and eyefinity working properly in these games, and it couldn't be that hard to port from another Q3-based game, his solution was kind of bare-bones, but it worked.

I have the programming capabilities of a legless frog, otherwise I'd try and do this myself, but if there's any way I can help, please don't hesitate to ask. I can clear up any confusion regarding my request, etc. If someone does do this, I can give you guys a plug on wsgf.org, as I am staff there.

Thanks either way, guys!

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