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Poor frame rate after updating to latest build #864
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Console log:
This is from a previous version of OpenJK:
Broken logs show that the software GL driver is being loaded. Working log shows that Link has an Nvidia GPU available but is not being used. |
Issue turned out to be |
Can this be closed then or leave open for workaround? |
Still needs fixing. Same settings in JAMP give full hardware acceleration but OpenJK doesn't. |
This is from https://jkhub.org/topic/8229-unusual-lag-after-updating/
Operating System:
Win 10 x64
SP/MP:
MP
What the problem is:
Last night I decided to update OpenJK on my as I haven't played in 6-7 months, and besides my client was out of date anyway. So, I followed the instructions and when I opened up OpenJK, the entire game (Even in the menus) is 1 frame per second... Getting on to an MP server with a .bat file takes around 3 minutes compared to 10 seconds prior to updating. Has any one come across this before? I had to go back to the previous version which fixed the issue.
What I expected to happen:
Well, all I did was replace the files so I expected things to work the same.
The text was updated successfully, but these errors were encountered: