A small DirectX 11 framework that renders objects using Physically Based Rendering.
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
PBR
include
x64/Debug
.gitattributes
.gitignore
PBR.sln
README.md

README.md

Physically Based Rendering Demo

A small DirectX 11 framework that renders objects using Physically Based Rendering.

end result

Based on the excellent resource available on LearnOpenGL which describes PBR in detail in both theory and practical application. I decided to implement it in DirectX to minimize the 'copy-paste' effect and increase the chances of me actually learning something from it.

https://learnopengl.com/PBR/Theory