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Physically Based Rendering Demo

A small DirectX 11 framework that renders objects using Physically Based Rendering.

end result

Based on the excellent resource available on LearnOpenGL which describes PBR in detail in both theory and practical application. I decided to implement it in DirectX to minimize the 'copy-paste' effect and increase the chances of me actually learning something from it.

https://learnopengl.com/PBR/Theory

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A small DirectX 11 framework that renders objects using Physically Based Rendering.

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