Importing script for Mineways into Cycles rendering engine for Blender
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Failed to load latest commit information.

Cycles Mineways

Version 1.3.0, 5/28/16

Copyright © 2016

Supports Minecraft 1.10.2 and Mineways 5.02a

Please send suggestions or report bugs to us via


This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation under version 3 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details at

Distributed with Mineways,

How to Use

To use the script within Blender, for use with the Cycles renderer:

Open Blender and import the obj file created by Mineways.

Change any window to the text editor. Alternatively, Go to the top of the window where it says "Default", click on the screen layout button left to the word "Default" and pick "Scripting".

Click "Open" at the bottom of the text window. Go to the directory where this file, "", is and select it. You should now see some text in the text window. Alternatively, you can also paste in the text.

To apply this script, click on the "Run Script" button at the bottom of the text window.

OPTIONAL: To see that the script's print output, you may want to turn on the terminal/console. It is not critical to see this window, but it might give you a warm and fuzzy feeling to know that the script has worked. It also helps provide debug info if something goes wrong.

For Windows: From the upper left of your window select "Window" and then "Toggle System Console".

For OS X: Find your application, right click it, hit "Show Package Contents". Navigate to Contents/MacOS/blender Launch blender this way, this will show the terminal.

For Linux: Run Blender through the terminal.