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Recent changes in dependency management cause errors on Windows
while building project related to gl3w library.
Finally found root cause - I falsely assumed couple of commits
ago that since glfw checks for OpenGL and includes it
I don't have to do it. Apparently I was wrong.
Closes#1.
Due to problems with GL3W library and it's build process it is impossible to perform out-of-source builds.
Temporarily the only way to build the project are in-source builds. I am sincerely sorry for this inconvenience.
This issue as well as other problems related to project dependencies are high on my TODO list for the project.
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