Physics-based grabbing for Vive development in Unity.
Latest commit e6ccf09 Jan 11, 2017 @JScott v2.6.1 release

Vive Grip

Vive Grip helps you to highlight, grab, and interact with game objects using the HTC Vive. It leverages Unity's physics engine with a simple interface that abstracts the powerful ConfigurableJoint component. Examples are included for creating weighted objects, levers, dials, guns, and more.

See the package directory for package details, quick start instructions, and tutorials.

See the examples directory for example usage and scenes.

See the API doc for the code tools summarized.

See the Releases directory for unitypackage files.

Why use Vive Grip?


If you like Vive Grip and want to show your support, please check out the Asset Store page. It's an easy way to show your appreciation and get stable updates with Asset Store integration. I also love it when you leave a rating or review because it helps other people find the project.