Large diffs are not rendered by default.

Large diffs are not rendered by default.

@@ -46,7 +46,7 @@ public void sniperInit()

squad.units[squad.units.Length - 1].GetComponent<UnitManager>().power = 4;
squad.units[squad.units.Length - 1].GetComponent<UnitManager>().isSpecial = true;
squad.units[squad.units.Length - 1].transform.localScale = new Vector3(1.5f, 1.5f, 1.5f);
squad.units[squad.units.Length - 1].transform.localScale = new Vector3(.25f, .25f, .25f);

squad.unitAbility = new SquadManager.Ability(sniperShot);
squad.squadAbility = new SquadManager.Ability(smokeScreen);