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Original file line number | Diff line number | Diff line change |
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@@ -1,24 +1,43 @@ | ||
#pragma once | ||
#include <thread> | ||
#include <unordered_map> | ||
#include "config.h" | ||
#include "input/input_manager.h" | ||
#include "key.h" | ||
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class SdlInputManager : public InputManager { | ||
int busToken; | ||
std::unordered_map<int, SDL_GameController*> controllers; | ||
int32_t mouseX = 0; // Track mouse movement in frame | ||
int32_t mouseY = 0; | ||
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bool handleKey(Key key, AnalogValue value); | ||
void fixControllerId(SDL_Event& event); | ||
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// Vibration stuff | ||
struct VibrationData { | ||
SDL_GameController* controller; | ||
Event::Controller::Vibration e; | ||
}; | ||
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std::atomic<bool> vibrationThreadExit = false; | ||
std::mutex vibrationMutex; | ||
std::condition_variable vibrationHasNewData; | ||
VibrationData vibrationData; | ||
std::thread vibrationThread; | ||
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void vibrationThreadFunc(); | ||
void onVibrationEvent(Event::Controller::Vibration e); | ||
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public: | ||
bool mouseCaptured = false; | ||
bool keyboardCaptured = false; | ||
bool mouseLocked = false; | ||
bool waitingForKeyPress = false; | ||
Key lastPressedKey; | ||
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SdlInputManager(); | ||
~SdlInputManager(); | ||
void newFrame(); | ||
bool handleEvent(SDL_Event& event); | ||
}; |
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