technologies
by the way, these icons were generated with moller-icons
for websites
I don't use TypeScript because JSDoc exists
deploying flowchart
flowchart LR
isitstatic(Is it static?) --> static[Yes] & dynamic[No]
static --> pagesoff>Pages, fullstack off]
dynamic --> isitserverless(Is it serverless?) --> serverless[Yes] & serverful[No]
serverless --> worksonpages(Is it compatible with Pages?) --> compatcf[Yes] & incompatcf[No]
compatcf --> pageson>Pages, fullstack on]
incompatcf --> Vercel>Vercel]
serverful --> stop>Impossible to host]
for lego game
I use TypeScript here because there is no roblox-js
no longer using
- jQuery: projects I made fucking around with Wick Editor
- Node.js: I don't pay for hosting
tech i haven't used in projects yet
- V: Just learned it and its tooling sucks
- Bash, PowerShell: I use them as terminals, not as scripting languages
- Zig: Not sure how I'll do memory management
should learn
-
GTK/Qt: for desktop apps
-
React/Vue: bigger ecosystems than Svelte (I use Roact in roblox-ts, which is sort of like React)
-
Also ActivityPub: for making fediverse stuff (my icons generator doesn't have the icon yet which is why it isn't listed above)
i need to learn more compiled languages too
- C#: if i ever have to deal with Windows again
- C++: when i need to fix a bug in kde
- C: i think it's important
- Go/Nim/Zig: to replace V since V has bad tooling