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BIN -560 Bytes (98%) Assets/Prefabs/WinDropDown.prefab
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BIN +0 Bytes (100%) Assets/Scenes/SceneBios.unity
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@@ -9,14 +9,14 @@ public class FishSelectionGUI : MonoBehaviour {
public GUIStyle myStyle;
public Texture2D squareBubble;
public Texture2D testTexture;
public Texture2D lockTex;
private Rect rectangle;
private Rect selectionBox;
private Rect selected;
private Rect confirm;

public int alliesToSelect;
public GameObject[] fishToBeChosen;
public Material lockedMaterial;
public GameGUI gameGUI;
public List<Rect> choices = new List<Rect>();

@@ -94,7 +94,7 @@ void OnGUI()
}
else
{
if(GUI.Button(choices[i], lockedMaterial.GetTexture(0), myStyle))
if (GUI.Button(choices[i], lockTex, myStyle))
{
AudioManager.Click();
break;
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@@ -1 +1 @@
13;260;-1
13;2;-1
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