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Auto Execution "Always" gives flickering on Subdivide modifier #576
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Hm, I guess you don't change the vertices all the time? This looks a bit like a bug in the Skin Modifier. Will check in more detail when I'm at home. |
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fwiw However, do notice that auto execution just repeats the exec every x seconds. Another example that comes to mind is bvh closest where if the closest point is on an edge, the returned polygon index will.. flicker, being sort of a random choice between those 2 poly. There are other cases for this, (marginal or weird or not), but do not remember now ps. |
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Yes, I guess it can be a bit tidier. In fact, I still wonder why the Mesh
output from AN still cannot be "Shade Smoothed". It's always goes back to
non smooth.
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Ok, I think that might have been fixed at some point I probably was using
I tried it just now, the copy when smoothed, it affects the original But, probably has been fixed. And thanks for pointing that "Shade Object Anyhow, the flickering thing happens sometimes when I subdivide mesh
On 24 July 2016 at 11:11, og76 notifications@github.com wrote:
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Close it because it is a bug in Blender. |
I am using "Auto Execution" as Always. All I have in the scene is a Box with
I am getting Flickering mesh with Auto Execution.
When I use Property Changed tick box, the flicker disappear.
Now, I am curious on New Trigger. I will have to check that.
But I think even with "Always", it should not flickering.
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